JudgeDredd -> RE: AAR Required (10/25/2009 11:56:41 PM)
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Profession Selection Ok – so I chose Pirate. You can see the Combat Abilities, Non Combat Abilities and starting ship in the pic The other professions are Trader Combat Abilities – Taunt, Flee, Focused Shield Non Combat Abilities – Trader Starting Ship – Orion II Shuttle Combat Trader Combat Abilities – Taunt, Discipline, Focused Shield Non Combat Abilities – Trader Starting Ship – Starwolf Fighter Mercenary Combat Abilities – Taunt, Discipline, Focus Beam Non Combat Abilities – Tracking Starting Ship – Sabre Fighter Bounty Hunter Combat Abilities – Taunt, Discipline, Tractor Beam Non Combat Abilities – Tracking Starting Ship – Sabre Fighter Smuggler Combat Abilities – Taunt, Flee, Focused Shield Non Combat Abilities – Syndicate Starting Ship – Starwolf Fighter Explained - numbers in brackets are Action Points required to activate the action Taunt (1) – Decreases the hit chance of the enemy Flee (5) – a small chance to escape ship to ship combat Focused Shield (2) – 50% damage is compensated by a special shield configuration Discipline (1) – Gives a much higher chance of hitting the enemy ship Focus Beam (2) – Energy from guns is focused into a stronger single beam but with a smaller hit chance Tractor Beam (2) – Pulls enemy closer and reduces chance of escaping Trader – Aware of prices of many goods in far away systems Tracking – Increases the number of ships displayed on the ship sensor Syndicate – As a member you are aware of the locations of secret pirate hideouts [image]local://upfiles/10786/A8E161000F684492B6D5543493491219.jpg[/image]
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