Uxbridge -> RE: ETO - PBEM games (11/1/2009 10:33:00 AM)
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quote:
ORIGINAL: cpdeyoung I think the Benelux nations need a human lest they go down too fast. Chuck You're right regarding the neutrals. It will be much more interesting if they're controlled to some extent. I think I have a solution for them as well as the problem with player 3 controling both France and USA (thus creating 6 turns). When UK start his turn, he use F11 to access "cheats". There he deduct 3000 PP from USA, Belgium and Netherlands. This way he prevents the AI from doing anything particulary stupid with these nations. They are then left to the AI. Once in a while, though, the UK player uses the F11 key at the beginning of the UK turn to activate B and N for movements. When these countries are due, the turn will head back to the UK player and he can add 3000 PPs, buy whatever he opt for (he still needs to keep at least 3000 PPs in the account), moving desired units, and then deduct 3000 PPs again. In the next UK turn the AI is switched back on. I think we could do this once every third month. Regarding USA, the French player does the same as the UK player above, buying units, adding research, and then switch back to the AI again in his forthcoming French turn. Once France is out of the game, the French player switch over to USA for the duration of the game. The only problem I can see with USA is Lend Lease. But maybe we can just let the USA player move a token of PPs by using F11. Not really top notch, but better than having 6 instead of 5 phases each game turn. We could have a 20 % penalty to simulate Atlantic losses. Suggestions?
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