Pick up land unit (Full Version)

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Judykator -> Pick up land unit (10/29/2009 9:38:33 PM)

What conditions must be fulfilled for the Mission Pick Up land unit?
Why did I select that mission, some ground troops are not visible - I can`t choose it?






aprezto -> RE: Pick up land unit (10/29/2009 10:04:02 PM)

The unit must be of a moveable command. However you can move restricted command units if they are going from one area under the control of the restricted command to another (I am unsure about the 'white labelled' restricted commands like the US West coast command). By this I mainly mean ABDA and Australia commands - PM and Rabaul for instance.

There must be at least a level 1 airfield at the target, unless you are using floatplanes with cargo capacity.

The transport planes must be able to lift the items in the unit - in other words they can't carry 155mm howitzers or tanks.

I imagine there is a restriction related to the damage an airstrip has suffered but I don't know the particulars other than it will cause more ops losses - don't know if it can halt it all together.

I think that's about it.




Judykator -> RE: Pick up land unit (10/29/2009 11:12:30 PM)

Excuse me, but I wanted to order for the fleet ... not air





LargeSlowTarget -> RE: Pick up land unit (10/29/2009 11:14:23 PM)

Same - the units must belong to an unrestricted command. And of course must be in a port or coastal hex.




Judykator -> RE: Pick up land unit (10/29/2009 11:16:47 PM)


quote:

ORIGINAL: LargeSlowTarget

Same - the units must belong to an unrestricted command.



In my case, units are not an unrestricted command.
Despite this, are not available.




aprezto -> RE: Pick up land unit (10/29/2009 11:21:03 PM)

Has it got combat orders?




Judykator -> RE: Pick up land unit (10/30/2009 5:39:10 AM)


quote:

ORIGINAL: aprezto

Has it got combat orders?


Yes.

Besides, I changed all possible orders, and nothing.




Chris21wen -> RE: Pick up land unit (10/30/2009 10:42:21 AM)

Picture of the unit might help. One thought is it a static unit?




Roger Neilson II -> RE: Pick up land unit (10/30/2009 10:50:24 AM)

Indeed that would give us the info to diagnose the problem.




Judykator -> RE: Pick up land unit (10/30/2009 12:08:03 PM)


I'll do it on Sunday




treespider -> RE: Pick up land unit (10/30/2009 12:16:07 PM)


quote:

ORIGINAL: Judykator


quote:

ORIGINAL: LargeSlowTarget

Same - the units must belong to an unrestricted command.



In my case, units are not an unrestricted command.
Despite this, are not available.



So if they are RESTRICTED they cannot be picked up.




anarchyintheuk -> RE: Pick up land unit (10/30/2009 4:09:53 PM)

I've had problems picking up fragments . . . have to manually direct an fttf because the fragment is not listed on the forces available for pickup list. Even then the lcu sometimes 'sticks' to the base and the fttf won't move after loading the whole fragment.


One example:

LCU fragment - unrestricted, in combat mode, port hex
FTTF - apds on retire/mission speed going from Lunga to pickup at Russel (or Rossel, the one a couple of hexes nw from Lunga)




Judykator -> RE: Pick up land unit (11/1/2009 8:19:47 PM)

LCU at Guam
http://www.imagic.pl/files/view/6665/LCU%20at%20Guam.jpg

TF at Truk
http://www.imagic.pl/files/view/6665/TF%20at%20Truk.jpg

Pick Up Screen
http://www.imagic.pl/files/view/6665/pick%20up%20screen.jpg




DeriKuk -> RE: Pick up land unit (11/2/2009 9:32:47 PM)

The Load Cost - Troop exceeds the Troop Load Available: 825.

. . . from your Pick Up Screen




Judykator -> RE: Pick up land unit (11/2/2009 9:38:47 PM)

And if Cross Load (Troop in Cargo Space) not work?

And why do some of the LCU are listed pickup screen (RED) although it does not have the required loading area?




John Lansford -> RE: Pick up land unit (11/2/2009 10:39:29 PM)

Probably because there's something in the unit that's too big to load onto the TF using the port facilities.  I've seen that happen when unloading and there's always something large (construction vehicle, AFV, CD gun, etc) that can't load/unload at the too-small port.




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