RE: Two screenshots (Full Version)

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Joel Billings -> RE: Two screenshots (11/7/2009 2:50:29 PM)


quote:

ORIGINAL: Dale H

[&o][&o][&o][&o][&o]

What do the icons bearing the numbers 27, 30 & 39 indicate in the first screenie?


The movement points remaining if you move to those hexes.




Joel Billings -> RE: Two screenshots (11/7/2009 2:52:02 PM)


quote:

ORIGINAL: doktor

1024x768 is the max resolution?


No. You can go much higher. We are also working on widescreen support now, but you should be able to do just about any resolution with 1024x768 as the minimum.




USSLockwood -> RE: Two screenshots (11/7/2009 3:43:37 PM)

Excellent! Really looking forward to this game!




thackaray -> RE: Two screenshots (11/7/2009 5:35:19 PM)


quote:

ORIGINAL: Joel Billings


quote:

ORIGINAL: doktor

1024x768 is the max resolution?


No. You can go much higher. We are also working on widescreen support now, but you should be able to do just about any resolution with 1024x768 as the minimum.



Are you also working on 3-D and IMAX support? [:'(]




Shadrach -> RE: Two screenshots (11/7/2009 5:39:27 PM)

Hey. Some questions from an old War In Russia player:

- Will hex sides be possible to turn off?

- Will it be possible to run the game fullscreen?

- Will most commands in the game be possible using only the keyboard, like in the old WiR?

Otherwise looking great, and I have complete confidence the team will implement the "war" part of the game just excellent. [&o]




Joel Billings -> RE: Two screenshots (11/7/2009 7:54:31 PM)


quote:

ORIGINAL: stian

Hey. Some questions from an old War In Russia player:

- Will hex sides be possible to turn off?

We plan on having two map art sets, one with hexes on, one with them off.

- Will it be possible to run the game fullscreen?

No, but you can resize the play window as you wish.

- Will most commands in the game be possible using only the keyboard, like in the old WiR?

No, in fact I can't think of any keyboard only inputs. Mouse is standard with tons of hotkeys.

Otherwise looking great, and I have complete confidence the team will implement the "war" part of the game just excellent. [&o]





Shadrach -> RE: Two screenshots (11/7/2009 8:31:44 PM)

Thanks for the answers Joel.

And, sorry for being vague, by "keyboard only" i guess I meant you arent forced to use the mouse to do stuff. "Tons of hotkeys" sounds just great [:D]

Too bad about the fullscreen - I find it breaks immersion for me to see the windows buttons. But maybe later eh? [8D]




Helpless -> RE: Two screenshots (11/7/2009 9:21:41 PM)

quote:

Too bad about the fullscreen - I find it breaks immersion for me to see the windows buttons. But maybe later eh?


You can maximize it and move down task bar [;)]




parusski -> RE: Two screenshots (11/8/2009 7:33:12 PM)

Wow. This is a stunning looking game. I have never been so impatient for a game release. Oh, wait, I have been waiting for World In Flames for 50 years, but that's another story.




PyleDriver -> RE: Two screenshots (11/8/2009 8:50:24 PM)

It looks very stunning now, but thats just very small part of the game. Once agian guys this is Gary at his best...




Silvanski -> RE: Two screenshots (11/8/2009 9:11:39 PM)

It's definately on my wishlist




Shupov -> RE: Two screenshots (11/9/2009 6:39:16 PM)

The screenshots show rail lines but I don't see any roads. Granted that east front roads were poor but some good paved roads did exist. An example is the four-lane highway from Smolensk to Moscow. Are good roads taken into account?




Helpless -> RE: Two screenshots (11/9/2009 8:46:52 PM)

quote:

The screenshots show rail lines but I don't see any roads. Granted that east front roads were poor but some good paved roads did exist. An example is the four-lane highway from Smolensk to Moscow. Are good roads taken into account?


Yes, in form that places with better road have higher chance to have "better" terrain.




freeboy -> RE: Two screenshots (11/9/2009 11:17:43 PM)

Probably gone over this , is there an editor?




HerzKaraya -> RE: Two screenshots (11/10/2009 10:34:02 AM)

Is there any chance of getting a screenshot of an air unit?

Looking at the top menu bar it seems that air units, as in WIR, will have a series of air strike options available (against airfields, industry, interdiction, ground attack,...) - will they also, in addition, support ground combat in their radius? Is this based on the original WIR or will it be a totally new approach?




PyleDriver -> RE: Two screenshots (11/10/2009 4:16:58 PM)

Well Joel, will you let Ron (our airforce guy), do it?...




Karri -> RE: Two screenshots (11/19/2009 9:59:11 AM)

This looks great...any moddability to this?




Stryder -> RE: Two screenshots (11/20/2009 1:16:09 AM)

is there an updated ETA?  with an emphasis on estimated [;)]




elmo3 -> RE: Two screenshots (11/20/2009 11:35:24 AM)

Thought I read it was Summer 2010.




Templer_12 -> RE: Two screenshots (11/22/2009 10:41:08 PM)

Any chance we will see more screenshots???

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PyleDriver -> RE: Two screenshots (11/23/2009 3:14:38 AM)

Well Joel gave us the green light. I'm testing the 42 game, I'm so sucked in its hard to break away...Next day or two...




Hard Sarge -> RE: Two screenshots (11/23/2009 1:35:51 PM)

Yes there will be more

we just have to watch what we are trying to show, to make sure what we are trying, is what ends up getting shown




Terminus -> RE: Two screenshots (11/23/2009 2:12:57 PM)

And what ends up actually going in ze game...




Hard Sarge -> RE: Two screenshots (11/23/2009 2:19:06 PM)

hey, I lobbied very HARD to have HARDSargeVille kept in the game (wasn't going to show it off, wanted it to be a surprise !)





Moltke71 -> RE: Two screenshots (11/23/2009 5:07:02 PM)

Finally, a strategic East Front game I may be able to handle.




elmo3 -> RE: Two screenshots (11/23/2009 6:25:32 PM)

quote:

ORIGINAL: Hard Sarge

hey, I lobbied very HARD to have HARDSargeVille kept in the game (wasn't going to show it off, wanted it to be a surprise !)



Wasn't there an East Front boardgame that had a town called The Village (from the original The Prisoner TV show)?




Templer_12 -> RE: Two screenshots - German Army organizational symbols (11/24/2009 1:12:44 PM)

For adding flavor and historical accuracy I would love to see icons/symbols based on WWII German iconolgy.

Like presented on this site: http://orbat.com/site/ww2/drleo/011_germany/symbols/_symbols_41.html

Make it happen. [:)]




pad152 -> RE: Two screenshots (11/24/2009 3:13:28 PM)

Comments on Screen Shots.

1. No Leader show for 17th Panzer Div, huh?

2. Would be nice to see a picture of unit type (AKA WITP, Campaign Battles) of the unit VS. just a unit counter on the right hand side.

3. Still miss the full Norway Map, always enjoyed the minor war in Norway in WIR.





Silvanski -> RE: Two screenshots (11/24/2009 3:17:56 PM)


quote:

ORIGINAL: pad152
3. Still miss the full Norway Map, always enjoyed the minor war in Norway in WIR.


Norway in WIR?




Hard Sarge -> RE: Two screenshots (11/24/2009 3:19:51 PM)

Leaders for the Germans don't come into play, until Corps level, about the same for the Su

(but, there are Corps level Su HQs and there are corps level units, so a unit, will not get a leader, but a HQ will)

hope that makes sense, when your in the game, it is easy, kind of HARD outside of it, trying to explain it




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