Randomizer -> RE: Detailed battle help (11/1/2009 10:37:29 PM)
|
Hi and welcome to the wonderfully frustrating world of FoF Detailed Combat. quote:
1) I have excelent defensive position and at time a single infanterie at time abandon his great position and go ahead on open field where they are killed by artillery and massive troops. It looks like when you initially set up the game, you checked the Out of Command box under Combat Options where now the command ratings of all your container units as well as brigade disposition and morale will have a direct impact on your detailed battles. When a unit is ordered to move it checks and there is a chance that it might misinterpret orders and stop in a hex adjacent to the hex where it was ordered to go. Poor morale, disposition and command ratings of your leaders and container unit increase the odds of this happening. This makes fancy maneuvering with inexperianced formations and units very difficult, as it was in the event and although the random walks may seem ahistorical, the overall effect is not. What you are seeing is another nasty command related feature, units falling out of command and control. Whenever a brigade takes a certain loss, it checks morale and command and there is a chance that it will fall out of command. If it has movement points and a place to move to, it may well march there without orders making you want to throw your binoculars on the ground in a rage. Fatigue and being pinned by enemy fire seems to increase the probablility of this happening. The history of Civil War battles is punctuated with units not moving when ordered, moving when ordered to stay put and moving to the wrong place so once again the overall effect is reasonable even if the mechanism lacks elegance. To avoid these neat issues make sure that your next game setup has the Out of Command box unchecked. quote:
How can I make impossible for any single b rigade to abandon his position, i would like to be able to fire my own artillery on those guys. Disengagement in daylight and under fire is nearly impossible without routing and this is probably as it should be. Rout the adjacent enemy brigades or wait for night and disengage under cover of darkness. Tactical retreats without the situation developing into a rout were amongst the most difficult combat operations in 19th Century warfare. If you are using the last patch, your guns cannot be moved within two hexes of an enemy brigade so if the ground permits, putting guns on the high ground should allow them to provide direct support to your infantry positions. Sometimes you have no options and the only thing to do is leave the brigade in place until it routs away. quote:
3) It looks like I have no controls of some brigade for more than 1 turn. Is it an idea or some untis are frozen ? And why ? You appear to have checked the Unit Initiative box under the Unit Options menu when you set up the game. This means units mail fail an initiative check preventing you from moving them that turn. Poor troops and leaders with poor ratings only make this worse. Have fun and good luck. Cheers
|
|
|
|