Can Units Change HQ's? (Full Version)

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mark24 -> Can Units Change HQ's? (11/4/2009 2:21:12 PM)

And are there any limits on this?




Hard Sarge -> RE: Can Units Change HQ's? (11/4/2009 2:39:38 PM)

with in reason, just the admin cost of doing so

if that is what you mean

you only want a Corps, or Army or Group/Front to have so many units attached to them, but you can over load those too if you want to

(really don't want to)




PyleDriver -> RE: Can Units Change HQ's? (11/4/2009 5:01:42 PM)

I love to keep my organizion in tack. Your allowed 300 Admin points (AP's) to start and 50 a turn (as is). Every function (transfer) costs. So you need to balance what you do...




Zovs -> RE: Can Units Change HQ's? (12/6/2009 4:55:40 PM)

Can Corps be deactivated or reactivated? I am imagining more towards the end of the war when the Germans are getting decimated.

Likewise will Korps Abtielungs be availble circa 1943/44?




Stryder -> RE: Can Units Change HQ's? (12/13/2009 12:25:08 AM)

you may also need units to change HQs in order to ensure they are in reasonable range of an HQ.... your armor can end up quite far from their HQ after a rapid advance.




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