bradfordkay -> carrier a/c multiply, reform (6/22/2002 12:23:33 AM)
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I just had a strange crash with my latest game (Turning Tide scenario Aug 1 to Dec 31). In early September I exchanged carrier strikes with the Japanese off of Guadalcanal. My ships were able to cripple the Shokaku (finishing her off the next day) while their a/c managed to put a torpedo into the Enterprise. That one torpedo caused enough damage (32% system, 41% flotation) to force the Enterprise a/c to divert to Henderson Field, where they continued to put up a stellar performance. The Enterprise TF was then sent beck to Noumea. About a week later, the Enterprise was repaired enough that her combined system and flotation damage dropped below that important 50% mark. In the very next resolution phase the Enterprise a/c squadrons are immediately transferred from Lunga to Noumea, except for the 21 F4Fs of VF6, who instead end up at Waupuko (sp?). With those a/c (13, 14, and 11 SBDs and TBFs) on the ground at Noumea, I check the status of the a/c aboard the Enterprise to find that there are 29 F4Fs aboard (with 24 pilots). I transferred the VF6 a/c from Waupuko to the Enterprise, and now have 50 operational F4Fs aboard. woohoo!!!! Unfortunately, when I click on the little arrow to bring up more information on VF6 the game crashed to desktop. Has anyone else reported something along these lines? I have a couple of saves (pre and post repair of the Enterprise) I can send if need be.
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