Kesselring -> RE: Proposal regarding withdrawing units (11/12/2009 5:24:08 AM)
|
quote:
ORIGINAL: jaw quote:
ORIGINAL: Kesselring I'm not saying WiR is better, instead, I'm saying that there are some good features in WiR that the WitE should follow to make it as good as possible. These features are not unachivable since there have already been provided by other games such as WiR, WitP, EDBtR. If you all don't want these features, what can I say? First, I think you're forgetting that there were built in withdrawals in WiR in the form of required commitments of panzer divisions to the Southern and Western fronts that rose with each year of the War. These commitments changed precisely on the first turn of each year regardless of what (if anything) was happening on those fronts. The whole off map process was a crude attempt to simulate events in those theatres that anyone who played the game would have to admit was less than satisfying. I remember one game in which I was closing in on Berlin in the summer of 1944 a good year ahead of the historical timetable only to get a message that the Allies had captured Berlin and I had LOST! So much for any historical value in WiR. Second, the working assumption of WitE is that the events that occurred historically off the Eastern Front will occur at the same time in the game. The withdrawals are the Germans' response to those events. Yes, you can't send more or less or even different units than were withdrawn historically but you also can't be subjected to unpredictable off map results that ruin hours and hours of play. The point of the game is to fight the WAR IN THE EAST not the Eastern front in detail and the rest of Europe in abstraction. In my opinion the fixed withdrawals are a small price to pay for a game in which players' decisions and not the vagarities of some bit of computer code determine the outcome of the game. If my memory serves, a historical event such as invasion of Normandy will occur only when the Axis strength is weaker than the Allies' on a certain front, which means the Axis play can reinforce these fronts to avoid these events, instead of waiting them happen at the historical time. In addition, the player can select troops to reinforce these fronts. Which way is better, the WiR way or your way? Second, if you are playing Axis against computer (I think for most players, they have to play with AI most of the time), probably you can control the situation in the East in the 2nd or 3rd year. In this case, you may have too many troops resting in the East, but still cannot move additional troops to west or Italy to prevent historical events, is that satisfying?
|
|
|
|