RD Oddball -> RE: Multiplayer Q (11/17/2009 4:21:59 PM)
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ORIGINAL: robgen89 ty I read the Manual but it seems this game has a different kind of multiplayer function. I'm thinking it's just in a way like Pokemon (sorry to use this example haha) on the DS where u give each others IP Address. So if this is true I'm sure I can get the hang of it. Would you mind trying it out with me? Follow the suggestions Andrew indicated that should help a good deal. To give you the quick outline but it won't be any new info other than what's in the manual: The basic process is that both players need to pre-arrange that they're going to meet for a game. It helps to have a chat program like MSN, SKYPE or one of those or some sort of voice over the internet application like TeamSpeak running so you can communicate outside of the game until you get things set up. Once you're in the game you can use the ingame chat function. At this point decide upon the connection you're going to use TCP or UDP. I've only seen minimal differences in performance so it almost doesn't matter which one you choose. If you're connecting via dial-up you may notice better connections with TCP. At this point you both agree to enter the game at the same time even though you're not yet connected. If you're hosting you need to give the other player (joiner or client) your IP address. There are some tricky aspects to getting the IP the manual has info on this. If you need help with this I think the link Andrew provided has some of the info to get the client the correct IP. As host you need to click the "host a game" button once at the multiplayer screen. Only at this point will you have a profile that anyone else can connect to so the client needs to wait until you've established a connection. Once you have you wait for the client to connect. The client can then join by clicking the "join a game" button on the multiplayer screen. After clicking that button a dialog will appear for entering the hosts IP. After doing so he clicks okay and the game establishes a connection between your computers. If a successful connection is made a default game will appear in the list of games that are joinable in the lower left of the MP screen. The client double-clicks that game to enter. At this point you will both be visible to each other and be able to chat. You can change your in game screen name at this point by clicking the name button and making changes. Before you both hit okay the host needs to choose the game you will play. As host you can choose a single battle, operation or campaign. This is usually decided upon before going into the game. I'm probably skipping lots of details since I'm writing this from memory.
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