Hard Sarge -> RE: Questions from "green" players (12/24/2009 3:41:33 PM)
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ahhh, that is kind of HARD to discribe Elint is passive, it reads enemy Radar signals, which may speed up counter devices Jammers, jam, either Ground or Air radar (mainly for the game, each Jammer has a main target, with a 2ndary chance for others) (in real life, a lot of the Jammers were comm jammers, that side is taking over by the Code, if you ever notice how HARD it can be to keep a Night fighter locked onto a target, that is the comm jammer breaking lock) Window, I have added a small device, Windows, which will effect ground and air radar, at very short range, there is also code that works to show the overall effect (the Elint planes would use Window as a decoy, dropping massive amounts, to try and look like it was a much larger raid Detectors, some devices detect, other devices, which helps them to pin point a target (real life, the LW could detect H2S, H2X, Gee, Monacia) Homers, go one step father then the Detector, they actively home in on the device they match up to each of the radars get better, and each has a jammer set to counter it, so a 202 is a good basic set, but Windows effects it badly, 212 will be HARDer to jam, confuse, but still will, 220 will not be jammed by basic windows (still a small chance as a 2ndary radar) which, that is where sets like Mandrel, ABC, Jostle come in (Jostle is really more of a comm jammer, but has other effects) for the RCM planes, a single plane has a chance to shut down ground radar it is with in range of, also air radar, but, does not do a good job of it, 2 planes, or 3 planes, have a much better chance a stream has the best chance of shutting down anything in the area around the stream which all in all, RCM can be great, the hassle is, you will never have enough of them to do what you really need or want to do overall, Mandrel can not be made to work the way it really did, you would make a wall, and the LW couldn't see past the jammers, you just had dead space, which out of the blue, you would get massive contacts, coming out of it (along with the Elint/Decoy planes) one headed one way, the other going another, both dumping large amounts of window, making the radar screens, light up with a solid mass of contacts, some times, the decoy force would break the wall first, sometimes it came out 2nd, and some times the LW picked the wrong mass, and losses would be very light, other times they guessed right, and then it depended on the skill of the pilots and controllers as to how they did one mission type, which they didn't like, was a double, the decoy would break the wall, head towards a target, drop some flares and bombs, and then fly back to the wall, shut down there gear, and then loter behind the wall, then at a set time, head on back, turn on there gear and break the wall a 2nd time, the crews felt this should count as a double mission, but High Command said, one take off, one landing is a mission (One trick I liked, that the LW came up with, they couldn't break the Mandrel screen, but, they could detect the English radar signals, and since the English radar would be seeing Allied planes flying, the LW could tell when something was up, by seeing that the English signals were being bounced back, so, they were able to use the English Radar, to tell if there were planes in the air, when there radar couldn't see it)
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