Jimmer -> RE: UMP? (11/20/2009 6:10:54 PM)
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I might be enticed to support UMP-type rules if they were changed completely. The original game allowed the potential of having a stalwart ally be an enemy with only a partial-turn's worth of warning. It's just absurd in a game about this era. Some changes which would make it work better: - The month in which an UMP can change hands needs to be variable. - Turkey, if UMPed, needs to allow the new owner to re-raise feudal corps if the previous owner did not. I'm not sure whether this should be allowed that same month, though (if the swap is in December, as in EiA). - Some way of handling money needs to be created. The idea of handing your UMP a bunch of cash only to have him be your enemy the next month is absurd. Diplomats would know better than to bribe someone getting hostile to them. - Political changes would have to occur in stages, not all at once. For example, an UMP may be allowed to drop access rights after X months, or to drop an alliance after Y months, or to declare war in Z months (where X<Y<Z, or are numbers counted from the last action in the list XYZ).
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