Jimmer -> Fog of War (11/20/2009 6:20:56 PM)
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This thread is to discuss some kinds of true fog-of-war (FoW) that are both historical and still allow the game to be fun. Typically, FoW operates on an on/off basis: Either you can see other entities, or you cannot. It seems to me that there should be a graduation in FoW, not a hard boolean value. "area distance" is the number of borders crossed from the nearest field army of the player looking at the data. Alternately, allow visibility to controlled territory instead of or in addition to corps strengths. For example, what about having FoW become greater the more area distant ones factors are from the enemy viewing them? Say from one area different (i.e. across one border) anything previously seen is completely visible (including corps strengths from the previous month, if the corps is still present after a battle). But, if one is two areas away from a corps, all you can see is the corps counters and leaders. If one is three or more areas away, nothing is visible. -1 is added to the distance for leaders with a 5 strategic rating. (Alternative: Use all leader strategic ratings in a table as probabilities for seeing values). Historically, Napoleon had many of his early successes because he personally rode around the enemy camp(s) and checked out the terrain and strengths of the enemy. -1 might be added for large enemy forces. In game terms, the corps number is equivalent to the corps commander. So, looking for a corps number is the same as having your operatives check out who is in command of the forces arrayed against one. I invite any ideas on this front. It seems to me that FoW should be much more "interesting" in a computer game than it could be in a boardgame.
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