ShotmanMaslo -> Suggestions Thread (11/21/2009 12:24:31 PM)
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Hi folks! I heard about this game only recently, but I am deeply interested. As of 2009, there are no good turn based space strategy games with hotseat option, so I would definitely buy this one when its released. What I would like to know is how this game would compare to other space 4X turn based games, especially Galactic Civilizations 2 which is my favourite (too bad it doesnt have multi/hotseat support..). All you need to do for me to buy the game is an enhanced Sins/GalCiv ripoff with hotseat/multi.. :D Neverthless, there are couple of suggestions of features which I would like to see in space TB4X game.. So let the brainstorm begin: - naming ships/stations/planets - Temporary cloaking for ships and anticloak technology (tiberian sun anyone?) - carriers and strikecraft - fighters and bombers, special anti-SC weapons type -asteroid fields, nebulaes and "space weather" that have some tactical effects(only fighters/bombers and frigates can navigate them, caps and cruisers cannot) -Diffrent gas clouds alot like armarda some that drop shields.. some that increase shield regen or interfere with diffrent kinds of weapons. -minor races like in GalCiv 2 -artificial wormhole/teleportation technology -space mines, minefields (explosive, not resource :D) -diverse special ship abilities like in Sins of a solar empire -giant space stations -constructing stations and defenses with constructors in all (even enemy) gravity wells I was unable to find a release date on the product page here http://www.matrixgames.com/products/376/details/Armada.2526 so I hope its not too late to maybe add some of my suggestions, if developers consider them worthy.. :)
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