RE: Inspirations for upcoming relases (1.06...) (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series



Message


bshirt7 -> RE: Inspirations for upcoming relases (1.06...) (6/9/2010 11:31:57 AM)

Still hoping someone grabs the bull by the horns with the BIG LCG's.

Please??




Dumnorix -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 3:20:01 AM)

Jason - No answer to my questions in a half year - thats not good.
I produce my mod and many peoples buy JTCS (I know it from 45 peoples !) only to play my mods WWII and Cold War. Many of them coming from other communities like PGII and HPS simulation.
Thats not right - you does not support other modders like me !

H.Balck




Jason Petho -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 3:24:46 AM)

What was your question?

More importantly, what was the question I didn't give an answer to?

Jason Petho




Dumnorix -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 3:43:35 AM)

1. More than 500 hex in mapsize !!!
2. Engineers can lay more mines !!!
3. More Terrain slots !!!
4. Videoclips for Campaigns and Scenarios possible !!!
5. More animation slots for other units !!!
6. Night and Day turns programmable in Scenarios !!!
7. More sound slots !!!
8. More slots for fire and explosion animations !!!
9. Repair units ingame !!!

Oh I hope - with 2000% more terrain graphics I will have enough motivation to reproduce my JTCS meets PG3D WWII mod in company level and finished all the battle scenarios from HPS and also my own barbarossa scenario.

Examples:
-Fields - we have 6 - better are 120 (=2000%)
-all urban structurs - we have 6 of every (better are 120 for every)
-more different terrain types with some mixed structurs (with new parameters)
-4 different river types
-many more bridge types, hedges and some other new hexside stuff
and many more....

But you ingore all my Statements, you answers only things, those fit to your project.

H.Balck




Jason Petho -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 3:48:25 AM)


quote:

ORIGINAL: Dumnorix

1. More than 500 hex in mapsize !!!
2. Engineers can lay more mines !!!
3. More Terrain slots !!!
4. Videoclips for Campaigns and Scenarios possible !!!
5. More animation slots for other units !!!
6. Night and Day turns programmable in Scenarios !!!
7. More sound slots !!!
8. More slots for fire and explosion animations !!!
9. Repair units ingame !!!

Oh I hope - with 2000% more terrain graphics I will have enough motivation to reproduce my JTCS meets PG3D WWII mod in company level and finished all the battle scenarios from HPS and also my own barbarossa scenario.

Examples:
-Fields - we have 6 - better are 120 (=2000%)
-all urban structurs - we have 6 of every (better are 120 for every)
-more different terrain types with some mixed structurs (with new parameters)
-4 different river types
-many more bridge types, hedges and some other new hexside stuff
and many more....

But you ingore all my Statements, you answers only things, those fit to your project.

H.Balck


I already answered that "eventually, yes" there will be additional terrain hexes available.

There is no sense going into specifics or details (especially the ones you listed) until the capabilities are determined.

So yes, generally, there will be additions.

Patience.

Jason PEtho







Dumnorix -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 4:46:14 AM)

2. Engineers can lay more mines !!!

Whats going on with this ? Can you rebuild this feature, that we can laying more mines with engineer code ?

H.Balck




Jason Petho -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 4:47:22 AM)


quote:

ORIGINAL: Dumnorix

2. Engineers can lay more mines !!!

Whats going on with this ? Can you rebuild this feature, that we can laying more mines with engineer code ?

H.Balck


It is already being looked into.

Jason Petho




Dumnorix -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 4:50:43 AM)

When ???

and possible the same for all other engineer codes, like bridge building and barb wires !

H.Balck




Jason Petho -> RE: Inspirations for upcoming relases (1.06...) (8/3/2010 4:52:54 AM)

quote:

ORIGINAL: Dumnorix

When ???

and possible the same for all other engineer codes, like bridge building and barb wires !

H.Balck


For a future UPDATE; 1.05, 1.06 or beyond.

Jason Petho




Dumnorix -> RE: Inspirations for upcoming relases (1.06...) (8/20/2010 3:31:02 PM)

Jason - Its possible to change the map hard coded limit over 500 Hexfields. Can you make this only for me in the next days - I will work again on bigger maps.

Thank you !




Jason Petho -> RE: Inspirations for upcoming relases (1.06...) (8/20/2010 4:17:47 PM)


quote:

ORIGINAL: Dumnorix

Jason - Its possible to change the map hard coded limit over 500 Hexfields. Can you make this only for me in the next days - I will work again on bigger maps.

Thank you !


It will hopefully be availabe in the 1.05 UPDATE.

Jason Petho





Dumnorix -> RE: Inspirations for upcoming relases (1.06...) (8/20/2010 5:34:55 PM)

1.05 - When its finished ?
H.Balck




Jason Petho -> RE: Inspirations for upcoming relases (1.06...) (8/20/2010 5:37:16 PM)


quote:

ORIGINAL: Dumnorix

1.05 - When its finished ?
H.Balck


When Modern Wars: Volume I is released, the 1.05 UPDATE will be the focus.

Jason Petho





Dumnorix -> RE: Inspirations for upcoming relases (1.06...) (8/20/2010 5:50:20 PM)

Do you mean some days, weeks or months ???

When exactly ???

Thanks
H.Balck




Jason Petho -> RE: Inspirations for upcoming relases (1.06...) (8/20/2010 6:00:24 PM)


quote:

ORIGINAL: Dumnorix

Do you mean some days, weeks or months ???

When exactly ???

Thanks
H.Balck


2011




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.65625