Bombing ships under repair. (Full Version)

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FatR -> Bombing ships under repair. (11/27/2009 3:19:55 PM)

In my current Japanese campaign, AI, for some reasons, left five light cruisers (British old cruisers and previously-damaged Boise) in Singapore when I already had large airbases in Kota Bharu and Singkawang. (Strange, as after a carrier raid on Soerabaja, it tried sending damaged ships to India and some of them were intercepted by cleanup naval attacks and subs.) So, I decided to bomb Singapore port, after my recon detected large combat ships. The results were fascinating. Over a week of air raids by most of twin-engined bombers present on Malaya front, every single one of these cruisers took at least 10-15 penetrating bomb hits, most by 250 kg bombs, but a few by 800-kg. Yet, day after day my bombers still found all of them in port. In the end, I've decided to load a save as Allied, and look, why the hell they are still floating. And behold: every one of them had 90+ system damage, and 60+ engine damage, some lost most of their weapons, but with no fires (and understandably low flotation), they somehow remained afloat. My question is: are damage control bonuses in large ports a bit too good, or is it a bug that affects Singapore alone (I had little problems sinking ships in other ports)? In RL, these ships would have been literally reduced to heaps of twisted metal after such number of hits.




kaleun -> RE: Bombing ships under repair. (11/27/2009 6:38:56 PM)

90+ system damage is a lot of twisted metal in my book.
A human player would probably have scuttled them rather than have them suck up supply in a doomed effort to repair them.
Also such amount of damage would take forever to repair while the hulk takes up valuable shipyard space (I agree, not that much in 'pore)




castor troy -> RE: Bombing ships under repair. (11/28/2009 8:27:35 AM)


quote:

ORIGINAL: kaleun

90+ system damage is a lot of twisted metal in my book.
A human player would probably have scuttled them rather than have them suck up supply in a doomed effort to repair them.
Also such amount of damage would take forever to repair while the hulk takes up valuable shipyard space (I agree, not that much in 'pore)




since when does it take supply to repair ships? Never heard about that one.




castor troy -> RE: Bombing ships under repair. (11/28/2009 8:30:54 AM)

Since WITP it always has been really hard to sink capital ships in a major port with a repair yard. Especially if you only have bombs. All you do is hit them on and on keeping the sys damage at 99 and producing 25 flt damage perhaps that is immedietely repaired again. Guess itīs as hard or even harder in AE now to sink those buggers in major ports. No problem if only a couple of ships around as the bombers then focus only on two targets perhaps but if there are more than 5 or 6 targets, the attacks split up and the floatation damage wonīt be high enough on each one to sink them in a time you would expect to see the ship disappearing.

In your case it isnīt really severe though as those ships wonīt move anywhere if you also keep some bombers on nav attack. And at some point I guess you will take Singapore anyway.




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