Wild Bill -> A New Dilemma for Wargamers (6/25/2002 8:08:04 AM)
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There was a time when people were always looking for new scenarios for their favorite games. With the advent of the editor in wargames, a whole new aspect of the hobby was opened. In the first years, new scenarios were not that available, and a number that were turned out to be disappointing. But Wargamers learn fast and in the last two years, with the marked improvements in editing features, a huge flood of scenarios and campaigns have innundated the community. Is that a bad thing? No, not at all! With all the great tools provided in games like SPWAW, SPWW2, Combat Mission, the Squad Battle Series and others, battle recreation has taken on a whole new meaning. So today, instead of people begging for scenarios, designers are asking folks to try their handiwork. The sands of the hourglass have shifted with almost more scenarios than folks have time to play! Is that a bad thing? I don't think so. Now gamers many choices for their gaming experiences to both enrich their knowledge of history and to relive some pretty famous moments and some not so well known. Scenario design is now a common thing. Everyone is trying it. Some are doing magnificent work; others are still struggling to get that magic in their creations. But all of these folks have enjoyed the wonder of creating something, something of their own. So actually, it is a good thing. The only problem for the gamer now is to find the time to play them all. I guess this dilemma is much better than the former, don't you think? Or...what do you think? Wild Bill
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