kafka -> RE: bureaucracy (11/30/2009 11:08:40 AM)
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quote:
For those people complaining about bureaucracy, how many colonies do you have, and how many do you think would be fun to have before it becomes too much of a management chore. The huge maps are really there to accomodate a lot of races, rather than to allow enormous empires. I didn't really think the game would be fun with 100 + colonies to manage. Still if people want to play huge empires, I'll add some means to adjust it. since I've focused my strategy on the race specific victory conditions I don't think I've expanded too much. Anyway I've a long way yet to reach 100 colonies, most AI players do have larger empires (btw I play on a huge map, turn limit set to 500, 12 players). Though I've expanded rather conservatively, colonizing normal and rich systems, building necessary structures only and having the smallest fleet to maintain, the bureaucracy burden has started to increase in a way it almost eats my complete tax income (on high populated systems particularly). I'm past 100 turns now and the map hasn't been fully explored yet, so there are still 'free' systems available. But at this stage each new colonized system seems to disproportionally cause the bureacracy costs to increase. On the other hand, if I understand the game mechanics correctly, I do have to expand to distribute population from the overpopulated sytems to keep them happy. As I wrote before, I didn't focus on expansion but on the race specific victory conditions, technology advance and happiness. Btw... could you explain which factors are exactly taken into consideration when determining the score, only the race specific ones? Thanks
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