lordxorn -> RE: Economic Model (12/6/2009 8:25:36 AM)
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ORIGINAL: Iceman I wish the ranges of the scanners were moddable. They're way too large IMO. As for the economic model, it's a bit too streamlined. It leads to some doubling effects (having only one resource) like getting money *and* a cost discount for mines for example. I respectfully disagree about your complaint of Scanner ranges being too large. When you first start, their range is hardly able to reach to the closest systems. Finally with Orbital Scanners you get something that is usefull, like out far enough to give you some lead time to invasion fleets. Are you sure you are not confusing ship range with scanner range? I also don't understand other people complaints about Humans and their unhappiness, I have had no riots, and only have minor disagreement with my populace. I just make sure and build Security Centers on all planets, then eventually entertainment complexes as well. I am also perplexed about people complaining about the economic model being so unlike other Space 4x games. This game is a welcome breath of fresh in a genre that seems to be going the way of Combat Flight Sims. Ahh I miss the days of F15, F117 Stealh, Falcon, M1 Tank Abrams, Xwing, F22 by DID.
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