ShotmanMaslo -> RE: Armada 2526:updates,expansions,and sequels.Tell the company your wish list. (12/15/2009 9:41:27 PM)
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ORIGINAL: hightimes Figure I'll throw in my feedback while I wait for someone to answer my noobish starting position question (in scenario design and modding section). Here are my suggestions (keeping my mind I have only played long enough to experience the interesting effects of bureaucracy on a large empire). those with a * are more fanciful ideas, may not be possible to implement I'm not sure. -Trading: Would require the techs and spacecraft to be built, could have interesting effects (such as bringing a "poor" class but well located system up to a normal or rich through trading) or simply monetary gains. Also to trade with other races with limited trade routes, ala GC3. this could include specific new buildings -Razing/looting a conquered planet: this goes towards the bureaucracy issue. what if we just want to capture, trash, and move on? this may already be an option (with plagues, nanobots) I'm not sure, I haven't invaded a planet yet- however I see no way to destroy any of my current owned systems/stations (and I have definitely tried, would also be great for creating a "moat" of emptiness around owned systems and dealing with over-expansion). *Capital class starships- each planet can only construct one (fully upgraded shipyard needed) with huge costs and maintenance- could be upgraded to add RPG qualities, increase stats of nearby ships, etc. etc. *Space Marines- marines you build and load onto specially made transports, used to attack and (possibly) takeover larger ships -and- stations. also upgradeable inner ship security to deal with Marines. Could also quell unrest in space stations. *better space stations: possible to upgrade space stations to have a specific function (re supply with increased range, trade stations, mining stations, shipyard stations, tactical warfare stations, outposts etc etc. and more slots to build after specializing. *ethics/reputation: not sure how this is implemented now, but a well thought out ethics system could do wonders. (imagine having choices such as: do I raze and loot the newly conquered planet, try to assimilate them, or allow them all to leave peacefully, leaving me to start from scratch (this affecting reputation for all or just the race concerned) I also second the great Idea of Naval yards, and a high maintenance cost for ships out of dock. Good ideas! Seconded. [:)]
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