jdew -> RE: Suggestions for new features (12/3/2009 3:46:38 PM)
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Just some thoughts..... - Random map generator: Good idea, but I think its not critical. If you do it, I'd suggest it be an option. There are times I would want to play in a known map, wanting to do things in a known universe. - Combat range: I like this idea a lot, but only as a "per combat" option... for some instances of combat, but not all, as I choose on a combat-by-combat basis. Some combats I want to resolve quickly with little detail as they pop up as kind of a distraction from what I'm concentrating on. Combat range would be a great option for those times I want combat to be more involved though. - Control more than one ship: I've done a few fleet combats and don't care to control more than one ship. I prefer to keep that part simple and think its fine the way it is; I don't need to be captain of every ship in the fleet. - Boarding: I can't think of much detail I'd add to boarding since I like the streamlined nature of it all and don't want to get bogged down in details or lengthy combats. Perhaps an extension might be a round-by-round option "I personally lead the crew"... adding some kind of bonus but also running the risk I will use up a "life" even if my entire crew isn't wiped out (i.e. I can "die" but still win the boarding action). In other words, I've gotten through the levels and am heading to the bridge... find I'm really outnumbered, so I engage the "lead the assault" option for a bonus making victory more possible instead of just retreating because I know I can't win this round. - I would like to see a place or way (perhaps very limited or hard to do or very expensive) the would enable me to purchase droids.... seems like to only way I can get them is through boarding. If they exist you should be able to get them some way other than boarding, even if they are expensive or hard to get. In general I like the streamlined, quick play aspect of the combat part of the game. I don't get bogged down in details and/or key smashing and can concentrate on the strategy of what I'm doing with the character rather than minute details of running a ship around and fighting battles. With that in mind, I'd like to see more depth to the character and interaction with the storyline. - The character should interact with the governors in a unique way... special missions that relate to the planet or system, not necessarily the larger war (these could be more along the lines of specific trade, evacuation, rescue or bounty missions that are related to or benefit only that particular planet or system). The governor could give rewards or assess monetary fines for certain actions. Instead of me asking for a mission, the gov could contact me and ask if I would do a particular mission, related to what my character is. At the moment I don't see what the point is in visiting a governor. - Special missions that relate to the character and worlds... be the designated target of bounty hunters (not just random combat) in a specific system (and tell me about the risk... so that I can decide to avoid the area and maybe give up some prestige or take the risk and gain even more prestige if I survive) or discover some item or enable something on a world which would unlock a new technology that adds some new ship equipment to the list of equipment available to purchase or to allow or award some new skill. - Be able to raid a planet. This could be simple like a boarding action. You could raid to steal goods, steal money, steal droids. Of course some planets would be too heavily defended (instant defeat) but others could be vulnerable to quick raids... its up to the player to find out which ones are vulnerable... perhaps the bartender could give some clues and it could be something spy equipment and could help give information on. - I don't know for a fact, but it seems once the player is at Admiral, no new skills are possible. So there are times when promotion seems too fast... more time is needed to acquire skills or Admirals should be able to acquire new skills... even if it means having the ability to discard a skill to gain a new one. - Crew members. There could be times, when the pirate crew could mutiny and desert. This could be more likely when I haven't been too successful or when I visit a pirate hideout or "resort" planet. (In fact, a "resort" planet could tempt any type of crew from any type of ship to desert.) If I have a certain proportion of officers and marines, then the crew would be less likely to be able to mutiny. "Free" Crew - Could also have defections from the opponent's crew at the end of a successful action... if I win and have crew space a few of the opponent's crew joins mine... or if I'm very famous and successful and visit planets or hideouts then crew members would ask to join my crew (for which I would incur no purchase cost)... the type of crew and locations depending on what my character is... pirates for a pirate, marines for a merc, regular crew for a trader, etc. - Is there a penalty for canceling or not completing a mission? There probably should be something even if its just a loss of prestige points.
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