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Grandpoobah -> Those burdensome colonists (12/4/2009 4:39:57 AM)
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One thing I would like to see changed is reducing the need of spending my time moving colonists around between my colonies. A quick fix would be to add a population cost to the building of Marines and Tanks. This would help keep your populations in check by building ground forces and the marines would help keep order if the population builds up again. This would seem to be more realistic unless your assumption was that the marines and tanks were only just robotic machines. A harder fix would be to have colonists automatically begin to migrate from over crowded planets to sparsely populated ones. Migrations to undesirable planets for the race you are playing would be slower and faster for desirable planets. You’ve done a great job of removing a lot of the micromanage aspects you normally find. Handling overcrowding was the only thing I found so far that I don’t like. I’ve had to resort to building large number of transports, load them with colonists, add the transports to my battle fleets, and then deploy the transports in the forefront of the fleet to draw enemy fire during my assaults. This is easier and cheaper than building some of the structures to control unhappiness. It also provides the benefits of reducing losses to my fleet and increases the happiness of my population. While it is a good gaming solution, it is not very realistic. PS. It would also be nice to add some additional ground units that could be researched such as special forces, shock troops, mobile infantry, AA units, etc. You might give the Special Forces a greater effect in quelling riots. Shock troops would be more heavily armed marines (more lethal). Mobile infantry would move faster than marines. AA units would have lasers (similar to the transports) that could provide some additional protections against ship bombardment. Just some thoughts.
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