Joel Billings -> RE: Supply (12/8/2009 4:17:32 PM)
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Retreat priorities (and some other info): Defending units that have not shattered or routed, will then attempt to retreat to a friendly controlled hex using the following priorities. Retreating units will tend to retreat to hexes not adjacent to enemy units. They will try to avoid retreating into a stack that already has 3 friendly units, but if they do, they must continue to retreat and take additional retreat attrition losses for each additional hex that they retreat through. Retreating units tend to retreat to hexes that cost fewer MPs to reach, have rail, have forts and have fewer friendly combat units. Retreating over an unfrozen Minor river causes double retreat attrition, while retreating over an unfrozen Major river causes triple retreat attrition. At the conclusion of the retreat, the retreating unit suffers retreat attrition once for each adjacent hex that contains an enemy unit.
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