The 5 zoom levels (Full Version)

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PyleDriver -> The 5 zoom levels (12/4/2009 10:17:44 PM)

Zoom 5, these are all the 42 start, Axis side, with FoW on....Remember guys were still in Alpha testing and future changes may occur...

[image]local://upfiles/20468/59A59E2665C149A98C0C2A3E49261D9C.jpg[/image]




PyleDriver -> RE: The 5 zoom levels (12/4/2009 10:20:52 PM)

Level 4...

[image]local://upfiles/20468/C373B54F7D0248A2BE122C0A287996E5.jpg[/image]




PyleDriver -> RE: The 5 zoom levels (12/4/2009 10:21:48 PM)

Level 3...

[image]local://upfiles/20468/09091861BF0B494F86FF076BAD906533.jpg[/image]




PyleDriver -> RE: The 5 zoom levels (12/4/2009 10:22:37 PM)

Level 2...

[image]local://upfiles/20468/54A309AA02874F20A510587F4A5E5F6E.jpg[/image]




PyleDriver -> RE: The 5 zoom levels (12/4/2009 10:23:24 PM)

Level 1...

[image]local://upfiles/20468/8B537A014DAB4C439083D544F20D6BBB.jpg[/image]




PyleDriver -> RE: The 5 zoom levels (12/4/2009 10:39:51 PM)

One added thing. On your side the second number is movment, for the oppostion the second number is the estimated defense strength of the units in the stack, thus the = sign not a - sign...Oh then if theres a ? mark, meaning theres alot of speculation as to the true strength...Got to love it huh...I do....Oh then theres detection levels that ranks from 1 to 10, that gives us this info...Air recon, previous contact, ect, ect...




PyleDriver -> RE: The 5 zoom levels (12/5/2009 12:45:09 AM)

Another one, you may notice units with 1 MP. We added this the last couple weeks. There static, this reflects the need to pull vehicles out of units to better aid in offensive operations elsewhere. There is a cost in Admin points (plus or minus) to do this. In the 42 start there is a manditory start as it was in true life...




elmo3 -> RE: The 5 zoom levels (12/5/2009 2:46:12 AM)

Great stuff.  Thanks.




PyleDriver -> RE: The 5 zoom levels (12/5/2009 4:47:17 AM)

Well, heres one more jewel, leaders. Heres an ss of Model and he abilities. There is so much in the game by placing the right guy in the right place. It would take to much time to mention them all and how they effect almost everything, at this time...

[image]local://upfiles/20468/52820D6C32E5444DB78E0E879677EB3F.jpg[/image]




Silvanski -> RE: The 5 zoom levels (12/5/2009 5:42:14 AM)

quote:

ORIGINAL: PyleDriver

Well, heres one more jewel, leaders. Heres an ss of Model and he abilities.

Neat stuff. Maybe a pic of the leader in question can be added, purely for chrome hmm[sm=innocent0009.gif]




Rasputitsa -> RE: The 5 zoom levels (12/5/2009 11:36:05 AM)

Thanks for the screenshots, much appreciated. [:)]




comte -> RE: The 5 zoom levels (12/5/2009 11:45:37 AM)

Wow looking good so far [:)]




Otto20000 -> RE: The 5 zoom levels (12/5/2009 4:50:43 PM)

Nice screen shots!

How do I know what type of tanks the panzer divisions have is there any graphical icons like in Wir?




PyleDriver -> RE: The 5 zoom levels (12/5/2009 5:23:39 PM)

Otto, do you mean like this rollover of units? Of course you do. Yep we have that covered also...

[image]local://upfiles/20468/BEE7574DD59043CAB063A7B337967D7D.jpg[/image]




PyleDriver -> RE: The 5 zoom levels (12/5/2009 5:31:00 PM)

If your wondering about the units with the stars, their Pz Grenadiers and Pz Pioneers...Oh and other than armor and halftracks, their squads...




elmo3 -> RE: The 5 zoom levels (12/5/2009 7:01:42 PM)

It's great to see so many new shots coming out.  You guys must be making good progress.




Lützow -> RE: The 5 zoom levels (12/5/2009 10:25:06 PM)

I know it's still Alpha and visuals are subject to change, but someone has to say it:

Map and counters look nice, but the UI is way to obstrusive. Scale down the tripartite menu bar please, make fonts smaller and add either transparency or artwork to window backgrounds. Right now I feel being strucked from massive grey blocks.




Custer1961 -> RE: The 5 zoom levels (12/6/2009 1:37:29 AM)

I am old.......I love the large fonts.




Helpless -> RE: The 5 zoom levels (12/6/2009 9:55:32 AM)

quote:

I know it's still Alpha and visuals are subject to change, but someone has to say it:

Map and counters look nice, but the UI is way to obstrusive. Scale down the tripartite menu bar please, make fonts smaller and add either transparency or artwork to window backgrounds. Right now I feel being strucked from massive grey blocks.


What you see is the smallest possible 1024x768 by Jon. It is not that massive at all on high res




Iron Duke -> RE: The 5 zoom levels (12/6/2009 10:35:43 AM)


quote:

ORIGINAL: PyleDriver

Otto, do you mean like this rollover of units? Of course you do. Yep we have that covered also...

[image]local://upfiles/20468/BEE7574DD59043CAB063A7B337967D7D.jpg[/image]



Could someone just list the white unit graphics you show when doing a mouse over
90% are obvious but a couple i'm not sure of .i.e the last one looks like 2 men with a wheely bin[:D]
is there a seperate graphic for each device ?

cheers




Joshuatree -> RE: The 5 zoom levels (12/6/2009 11:25:29 AM)

"90% are obvious but a couple i'm not sure of .i.e the last one looks like 2 men with a wheely bin"

LOL, you're right, it *does* look like a wheely bin!
And I have trouble distinguishing between Panzers also, or are they also specified?




PyleDriver -> RE: The 5 zoom levels (12/6/2009 2:13:22 PM)

The last icon are support troops... You get to learn the icons as you play...




Lützow -> RE: The 5 zoom levels (12/6/2009 2:14:54 PM)


quote:

ORIGINAL: Helpless

What you see is the smallest possible 1024x768 by Jon. It is not that massive at all on high res


Yeah, but I'm watching these screens (and those 1024x1280 ones at Typhoon thread) in 1920x1200 and this gives me a good estimate how the game will look on my monitor. Button size seems to be similiar as in WbtS but unlike there we have two rows here plus an aditional tab bar on top. Altogether this takes too much room and so does the counter depiction at side bar. If you can't work it into some kind of fly-out menu, scale down the buttons to dimensions of Panzer Campaigns or WitP. It will be still easy recognizable with the according tooltip.

Take this as constructive criticism, please. We all want WiTE to become a winner.




Zovs -> RE: The 5 zoom levels (12/6/2009 2:22:13 PM)

Thanks for the screen shots. As I posted elsewhere I am so looking forward to this game.




Helpless -> RE: The 5 zoom levels (12/6/2009 3:18:12 PM)

quote:

Yeah, but I'm watching these screens (and those 1024x1280 ones at Typhoon thread) in 1920x1200 and this gives me a good estimate how the game will look on my monitor. Button size seems to be similiar as in WbtS but unlike there we have two rows here plus an aditional tab bar on top. Altogether this takes too much room and so does the counter depiction at side bar. If you can't work it into some kind of fly-out menu, scale down the buttons to dimensions of Panzer Campaigns or WitP. It will be still easy recognizable with the according tooltip.

Take this as constructive criticism, please. We all want WiTE to become a winner.


Overall it is matter of taste. We have people asking to support high DPI fonts.

To be honest I had similar opinion while back. Especially regarding the side bar. But then so many info was put in there so there is barely enough space for that.

TopMenu bar is just 135 pixels which is very minor part in case of 1000+ y resolution. Changing current layouts would be close to impossible due to the amount of work required. But, luckily we are not fixed to 1024x768 as in WITP. There are various options which would make browsing and scaling fast and efficient.

Here is my 1680x1000 (minus Win7 task bar).



[image]local://upfiles/13846/379BAFC404C241C99C74B0A928CDE0BF.jpg[/image]




Crimguy -> RE: The 5 zoom levels (12/6/2009 4:03:19 PM)


quote:

ORIGINAL: Lützow

I know it's still Alpha and visuals are subject to change, but someone has to say it:

Map and counters look nice, but the UI is way to obstrusive. Scale down the tripartite menu bar please, make fonts smaller and add either transparency or artwork to window backgrounds. Right now I feel being strucked from massive grey blocks.


As someone who has been suffering with WitP's interface since 2004, PLEASE keep the buttons etc. big enough to make it easy to quickly click them. I do agree that there has to be some attempt to minimize the amount of space wasted by the interface though. That's why I'm a fan of slide-out drawer style interfaces. Keep the data etc. hidden until needed.

Regarding the screenies, the interface looks nice to me! I can't judge the size very well in the pics though my first insince is to agree that the F-number icons are just slightly too large. I'd keep them the same height as the Windows toolbar.

I love the map and love the counters - the counters look like TOAW's but more modern. The UI looks very smooth too. Hats off to the graphics guys.




Helpless -> RE: The 5 zoom levels (12/6/2009 4:07:25 PM)

quote:

Keep the data etc. hidden until needed.


Side bar is hidden until you select the unit or the stack. Also you may change the delay of mouse over text popups or switch them off if you wish..




thackaray -> RE: The 5 zoom levels (12/6/2009 7:46:14 PM)

I love the maps and the information given in the screenshots.

I'm just wondering in some of the screenshots, there are small round dots in the center of hexs.  What are they?  Some are on rail lines others are in the middle of nowhere.

If there are something important, what are their strategic values for holding or taking ?




PyleDriver -> RE: The 5 zoom levels (12/6/2009 8:05:23 PM)

There towns, used for reference for population. In the rollover there all named...




Marc von Martial -> RE: The 5 zoom levels (12/12/2009 3:10:42 PM)


quote:

ORIGINAL: Silvanski

quote:

ORIGINAL: PyleDriver

Well, heres one more jewel, leaders. Heres an ss of Model and he abilities.

Neat stuff. Maybe a pic of the leader in question can be added, purely for chrome hmm[sm=innocent0009.gif]


Yes this is planned, we are already working on this. Same with equipment in the OOB screens.




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