Aroddo -> RE: Parting Thoughts (12/9/2009 8:44:58 PM)
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Despite all the different opinions, this is all valuable feedback for the devs. And since it's a simple fact that you can't make anything right for everyone, Ntronium simply has to decide whose bitching to ignore ... erm, I mean: Whose criticism to take to heart. Bureaucracy was intended to be a mechanic to balance large empires versus smaller ones - and it sounds like it's doing it's job well (although some don't like the way it ruins their usual carefree playing style). Admitted, having bureaucracy cause your planets to riot seems a tiny bit excessive ... and it's certainly disrupting. But it serves to drive the lesson home. Transports, well, personally I like how they are. I even draw a certain amount of satisfaction out of scheduling an efficient colony population plan, but maybe I'm just weird ... I liked playing sid meiers railroads in the past. Should automatization be added? Sure, it really makes sense in very large and long games ... and what's the point in allowing gigantic maps if you don't support gigantic empires? I'm sure Ntronium is willing to do it, but I'm giving them time to put things on their TODO list. I can understand Tom, though. It was the same with me and Master of Orion 3. When that game disappointed me on about every level, I became downright hostile and also did my very best in various posts to keep potential customers from buying it. I felt it was a social responsibility. Perhaps Tom feels similiar disappointed in Armada, in which he placed so many hopes?
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