FatR -> RE: "Tojo Edition" (12/11/2009 12:47:05 PM)
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ORIGINAL: Erik Rutins http://www.wargamer.com/forums/tm.aspx?&m=391563&mpage=1 Well, opinions vary and I've seen much the same discussion here. For the record, I disagree. I was part of the development team and I know that there was absolutely no attempt to balance this in favor of the Japanese. I'm posting this here in the hopes that some of you who have played WITP AE can post _civil, polite_ responses to the original poster to try to convince him to take a second look. Please do not look at this as any kind of call to arms, I'd just like him to hear from more WITP players with whatever your opinion may be, since he doesn't seem to want to post here. I respect that he had a negative experience, but I think he's jumped to the wrong conclusion here. Regards, - Erik So... people who got beaten in PBEM complain about the bad game designers, that actually allow Japanese to take better decision that decisions taken in RL and don't burden Japan with even more arbitrarily restrictions on Kwantung Army (never mind, that going with history, the chance of Soviet activation before autumn of 1944 at the earliest should pretty much be 0% no matter what). Somehow, I fail to sympathize with this viewpoint. Also, despite many complaints about "broken China", current AARs clearly show, that even before the patch 2 and with using most of your PPs to free units for China, achieving a total victory in China against a human opponent before Japanese offensive phase is well and truly over is impossible. The best results you can actually see is clearing central plains and south by late summer of 1942, by which point Japanese troops tend to be low on supply. So, even if a total victory is possible, it's not going to materialize until early 1943, and by this point India should be too well fortified. And elsewhere extra infantry won't help that much anyway. Returning to complaint about moving units from Manchukuo earlier than historically (as Kwantung army was stripped of most of its good units anyway), the game does not make everything on Philippines surrender with fall of Bataan, neither it forces the capitulation of Singapore after successful crossing, even if Japanese have inferior AV, neither it forces the surrender of Java without much land battle, and so on. So neither it should forbid Japanese from choosing a better strategy. As about the advantage provided by player's foreknowledge, the restrictions already in place should be enough to compensate for it.
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