Deadfish59 -> RE: AI Air planes (12/17/2009 8:03:52 PM)
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v1.6 The AI does not seem to know when to stop, and fails to have a concept of negative return on investment. In my 1st full game I’m playing Great Britain and the US. Late 1940 and continuing into early 1942 (where I am now), the Germans and the Italians air forces attacked earning sometimes moderate gain and large loss. They hit a wall, as I have been keeping fighters near full strength and upgrading when possible. Recon reveals Germany and Italian Fighter and Tech units mid to low strength. They are bleeding themselves for just to occasionally score a hit on a land unit, and rarely hit an air unit. This seems foolish, as besides occurring pilot and equipment losses, these units are expenses, so I assume it must also bleed their respective economies. Can this be addressed? Can the AI stop a (air) campaign when it’s getting mauled?
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