Joel Billings -> RE: Screenshots/Info (12/17/2009 7:27:32 PM)
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After turn 3, the Soviets are not frozen in the north. If they leave the Svir River line open, then the Finns may move past the no attack area. They can't attack, but they can move, and move ZOC to ZOC, so the Soviets have to garrison the line or the Finns can infiltrate. Since supply over Lake Ladoga is important for Leningrad if it is cut off (and via the ports especially when the lake is not frozen), it would not be wise for the Soviets to allow the Finns to move past the Svir river. The Soviets don't have to occupy the line with strong units, but they do need to put some units up there. As for Murmansk, we decided to forego adding another huge number of hexes to what is already a huge map. The battles in the north were a stalemate and we assume this to be the case. It's not a big loss in our opinion, and the time and resources saved allowed us to do more in other areas. This game is not War in Russia. Aside from the fact that Gary is the designer of the game, and it's an East Front game covering 41 to 45, nothing else is similar. This game has many things that are much better than WiR, others that are just different, and some things that are handled differently or abstracted. It should stand or fall on its own, although it is quite the compliment to Gary that his prior East Front games are considered the standard to be exceeded.
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