jackyo123 -> RE: Patch 02 Hot fix -having problems (12/21/2009 3:18:42 AM)
|
can someone elaborate on what the exact ASW adjustments were? I was always of the opinion that, a> even with duds on, the allies were too effective by mid 42 against the AI (on average I was 'hitting' 50 to 60 ships per month, and 'sinking' 30 to 40). Of course, I have all my subs on absolute tolerance, at the key choke points, so i am getting many, many attacks. But since the ai shoots 4 torps to 6 torps per salvo, one of them would always hit and detonate. MY suggested solution to this would be to somehow program it so that sub skippers in the allied ships, pre 43, would NEVER fire a salve of more than 3 torps at a merchant vessel. b> hitting a sub was far far too likely to damage but not sink. I spent a month in june 42 with ALL my ships running ASW missions, and had carefully selected arcs, multiple asw hunter groups, etc. Got MANY MANY asw attacks, and MANY hits. However, at the end of the month, when i logged in as the japanese player, I had sunk *2* ships. 20 were in the yard under repairs. But only 2 sunk? Too low. My suggetion to this would be to increase the hitting power of depth charges by about 30 to 40%. Then a solid hit of 2 or 3 charges would sink the sub, or at the very least force it to the surface so i could sink it with gunfire. I've seen subs (mine) take 5, 6 hits, and easily make pearl. c> Too few ASW attacks by aircraft until their numbers were above 50. I would like to see this 'eased' up - even if the attacks miss - a close call on a DC might still do some shock damage. Planes are too inefective, especially the PBY's and such, which were IRL amazing sub hunters.
|
|
|
|