Supremacy at Sea: WW2 (Full Version)

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dogancan -> Supremacy at Sea: WW2 (12/19/2009 9:53:24 PM)

anyone tried it? I heard that it was quite buggy in its initial release. Is it finally playable now? After HoI3, I do not want to put my money into another buggy title.




Lützow -> RE: Supremacy at Sea: WW2 (12/19/2009 10:33:39 PM)

Lack of feedback at NWS forum tells me that nobody is playing this game. So it will most certainly suck. [:'(]




ezzler -> RE: Supremacy at Sea: WW2 (12/20/2009 11:20:17 PM)

Got it and don't play it.
Its very buggy and a bit unstable.
Matrix should have a look at it and maybe do something with it.
Its not bad, just not good and the promised patches seem never to have arrived.





dogancan -> RE: Supremacy at Sea: WW2 (12/21/2009 2:18:37 AM)

thx for the info, sounds like a poor effort...

And if it is so much buggy, I do have a company in my mind that can be interested in publishing it as its own title. but no, I will not name the company.

btw, did I mention that I purchased HoI3? [;)]




Hartford688 -> RE: Supremacy at Sea: WW2 (12/21/2009 6:58:06 AM)

I think that NWS may have got into a resource crunch on this. They also had the long overdue Navies At War coming, and given thier limited resources I think they completed that instead of focussing 100% on SAS.

Pure speculation of course, but they are a small team.

Warship Combat: Navies At War is, on the other hand, very good.

Again speculating, but with WC:NAW out and first patches done, SAS may yet get more care and attention.

Final bit of speculation - I doubt NWS would be particularly interested in another publisher. But I have no inside knowledge on that, just idle thoughts.




Titanwarrior89 -> RE: Supremacy at Sea: WW2 (12/21/2009 2:41:21 PM)

Hartford, I went and bought Navies at war. So I hope its good. The personal reviews at their site were positive.[:)]
quote:

ORIGINAL: Hartford688

I think that NWS may have got into a resource crunch on this. They also had the long overdue Navies At War coming, and given thier limited resources I think they completed that instead of focussing 100% on SAS.

Pure speculation of course, but they are a small team.

Warship Combat: Navies At War is, on the other hand, very good.

Again speculating, but with WC:NAW out and first patches done, SAS may yet get more care and attention.

Final bit of speculation - I doubt NWS would be particularly interested in another publisher. But I have no inside knowledge on that, just idle thoughts.





sabre1 -> RE: Supremacy at Sea: WW2 (12/21/2009 7:14:37 PM)

I have it, and have never played it. Went through the tutorial, but still don't know what the heck is going on. The tutorial lets your computer control everything, and doesn't really give you a hands on step by step tutorial. Personally for me, I doubt I will ever figure the game out. It might be a wonderful game, but with a 600 page manual, and lack of an "in depth", tutorial, I am not willing to spend the time to learn the thing. I thought it would be less difficult than AE WITP, but that is not the case.

I am not knocking the game, there is a lot to it, and may be well worth the investment in time, especially since they are talking about putting SAS and NAW (Supremacy at Sea, Navies at War) together to offer more of the tactical side of things.

There are so few dedicated wargame publishers, that I felt it was a good idea to help out in this case. I am going to wait though with NAW until they do tie the two games together.

Not to hijack a thread, but RGW (Russo German War) by Schwerpunkt had an excellent tutorial that once completed I knew how to play, mind you not how to win.




SireChaos -> RE: Supremacy at Sea: WW2 (12/21/2009 11:27:57 PM)

I have the game - bought it on day 1, in fact - and played it quite a bit.

Disclaimer: I used to be a beta-tester for SAS-WW2, and am currently in a PBEM game with the developer himself, so I might not exactly be a neutral reviewer - keep this in mind as you read my post.

First off: yes, the game used to be buggy, no CTDs after the first few weeks but several bugs that could be considered game breakers. These bugs are however all gone by now. The developer has also added some more features in the meantime, such as improved control of aircraft production, and more ways for you to intervene during the turn. More features are going to come, such as transferring RPs between bases with a land connection.

Sabre1, you are right, the game is a bit hard to get into... but then, as wargamers, we ought to be used to that sort of thing. I never tried the tutorial (I´m the kind of guy who jumps straight into the grand campaign in War in the Pacific), but I found that if you let the computer do everthing for you in the first turn, then take a look at what he does, especially setting up task forces and giving them orders, you get a good idea of how things are done.

My advice for learning the game is to create a simple scenario. Use the Pacific map, disable all ports except the default Home Port and Advanced Port (Tokyo Bay and Truk for Axis, San Francisco and Pearl Harbour for Allies), set "no troops", set the AI (both the opponent and your second-in-command) to one of the intermediate aggressiveness settings. Give both home ports a moderate amount of RP - I´d say between 5000 and 10000. Set both strategic and operational turn lengths to one week.
With these setting and the default values for the ports, there will be no invasions, and although you can run convoys between your bases, you won´t need to. With the short turn length and large map, not too much is going to happen before the next turn starts and you can react to it.
Now, during the first turn, your second-in-command will offer to take care of infrastructure investments and ship and airplane production for you. Just say yes to everything and then look at what he did; for the beginning, he usually makes pretty good choices, although in my mind he is too fond of building escort carriers. You may have to manually deploy planes to carriers; the AI doesn´t always do that automatically in the first turn. Then go to the fleet deployment screen and let the second-in-command create fleets; he is fairly good at it, although he a bit too reckless for my liking and doesn´t believe in keeping some ships in reserve - but for learning the game, this shouldn´t matter too much.
Or you could create the fleets yourself and give them your own orders; the AI opponent will probably send major surface fleets to bombard both your bases, and small groups of 4-6 DD to mine the direct route between them, so you may want to try and counter that - or repay him the favor.




Capt. Harlock -> RE: Supremacy at Sea: WW2 (12/24/2009 9:41:01 PM)

I just got the CD, and I can't even install the bloody thing. I enter the registration code (or what I think is the registration code -- the e-mail has no specifics whatsoever), but the "next" command never becomes active.




SireChaos -> RE: Supremacy at Sea: WW2 (12/25/2009 10:39:03 AM)


quote:

ORIGINAL: Capt. Harlock

I just got the CD, and I can't even install the bloody thing. I enter the registration code (or what I think is the registration code -- the e-mail has no specifics whatsoever), but the "next" command never becomes active.


That got me, too. You have to enter something - anything will do - in the name and company fields, otherwise you can´t continue.




Capt. Harlock -> RE: Supremacy at Sea: WW2 (12/25/2009 7:12:40 PM)

Well, that wasn't the problem, but I got it to install. I had to copy the registration code with "Control-C". Manually entering it doesn't work. (A bit tricky since you're supposed to shut down all other programs during the installation process.)




Hartford688 -> RE: Supremacy at Sea: WW2 (1/3/2010 8:28:09 AM)

Well my speculation around how the team was spending effort between SAS and WC:NAW - two different people working completely separately.

However, it remains an issue of very limited resources, getting little payback. Below is a post at the NWS forums regarding SAS and its future:

NWS Forums - SAS




Lützow -> RE: Supremacy at Sea: WW2 (1/3/2010 10:57:55 AM)

quote:

Those are the facts.. naval wargames are at the bottom of the bottom of the PC wargaming revenue pile
...
It all boils down to whether or not the wargaming community supports the effort.


I wonder if the NWS guy ever heard about titles like WitP or Silent Hunter. [8|]

A western theatre stategic naval simulation would be highly welcomed and I assume that when SAS got released, there were, like me, many fence sitters heading over to NWS and wargamer.com, in order to read about first impressions from those who purchased it. The predominantly verdict was, that SAS did not work well and it obviously still isn't any good 12 months after release.

So instead of acknowledging the mistake to release SAS in unfinished state and apologizing to customers, NWS is whining now about lack of revenue and community support. This behaviour is simply poor.




Hartford688 -> RE: Supremacy at Sea: WW2 (1/3/2010 12:12:04 PM)


quote:

ORIGINAL: Titanwarrior89

Hartford, I went and bought Navies at war. So I hope its good. The personal reviews at their site were positive.[:)]



Titanwarrior89 - Did you find it any good?




Hartford688 -> RE: Supremacy at Sea: WW2 (1/3/2010 12:14:32 PM)


quote:

ORIGINAL: Capt. Harlock

Well, that wasn't the problem, but I got it to install. I had to copy the registration code with "Control-C". Manually entering it doesn't work. (A bit tricky since you're supposed to shut down all other programs during the installation process.)


Capt. Harlock - was it worth the effort?




Capt. Harlock -> RE: Supremacy at Sea: WW2 (1/3/2010 6:04:57 PM)

quote:

Capt. Harlock - was it worth the effort?


So far, no, but I'm still going through the learning curve. The combat resolution is rather like "Europe Ablaze", an old game of the the air war over Europe. It runs real-time, but stops for orders when there is a sighting. The problem is that there are so many sightings the player often ends up just hitting the "continue" command over and over again to get to the end of the turn. (The default turn length is one month.)




sabre1 -> RE: Supremacy at Sea: WW2 (1/3/2010 8:19:07 PM)

+1 Capt. Harlock

That being said, I bought the game in order to support NWS for better or worse. Too bad it didn't make it.




oldspec4 -> RE: Supremacy at Sea: WW2 (1/3/2010 11:07:25 PM)


quote:

ORIGINAL: Capt. Harlock

quote:

Capt. Harlock - was it worth the effort?


So far, no, but I'm still going through the learning curve. The combat resolution is rather like "Europe Ablaze", an old game of the the air war over Europe. It runs real-time, but stops for orders when there is a sighting. The problem is that there are so many sightings the player often ends up just hitting the "continue" command over and over again to get to the end of the turn. (The default turn length is one month.)


With the latest version, there are numerous report options to filter desired info as the game is running. I generally disable the enemy sighting reports but keep combat reports, air strike possibilities, etc. enabled.

Althought e default is one month turns, there are options for both one week and two week (my preference) turns.




sabre1 -> RE: Supremacy at Sea: WW2 (1/5/2010 3:16:54 AM)

You can get more information about the future of SAS and NWS here:

Wargamer forum




jakla1027 -> RE: Supremacy at Sea: WW2 (11/20/2011 3:39:33 PM)

So what is the current condition of the Supremacy at Sea PC game? Have any improvements been made in the last year or so to improve the bugs & other issues that hampered the game in the past? I'd like to hear an updated review or status because I'm looking at perhaps buying this game if it has been improved & fixed up into a good top running condition.


Any info would be greatly appreciated!




jakla1027 -> RE: Supremacy at Sea: WW2 (11/23/2011 4:08:24 AM)

Bump...




Max 86 -> RE: Supremacy at Sea: WW2 (11/23/2011 6:45:55 PM)

http://forums.navalwarfare.net/forumdisplay.php?7-SUPREMACY-AT-SEA-WW2

Here is a link to their forums. Not much activity at all and most threads deal with problems or request for missing features. I followed this release pretty closely and what bothered me aboput the whole deal is that NWS stated rather strongy how this game was tested in depth before release and it was obvious after release this could not have been true. I have never heard one positive review for this game and that is if you can even find a review anymore




Terminus -> RE: Supremacy at Sea: WW2 (11/23/2011 11:13:56 PM)

Well, strictly speaking, it WAS tested in depth.

I was there.




mllange -> RE: Supremacy at Sea: WW2 (11/24/2011 5:11:32 AM)


quote:

ORIGINAL: Max 86

http://forums.navalwarfare.net/forumdisplay.php?7-SUPREMACY-AT-SEA-WW2

Here is a link to their forums. Not much activity at all and most threads deal with problems or request for missing features. I followed this release pretty closely and what bothered me aboput the whole deal is that NWS stated rather strongy how this game was tested in depth before release and it was obvious after release this could not have been true. I have never heard one positive review for this game and that is if you can even find a review anymore


I would be somewhat shocked to find that you have even played the game; I've owned it for two years now and it has been in a continuous state of progress (albeit somewhat slowly). The game was fair when I bought it and it is now absolutely enjoyable and unique. Give it a go before passing judgement I say.




Rosseau -> RE: Supremacy at Sea: WW2 (1/9/2012 12:39:51 AM)

+1




ulisin -> RE: Supremacy at Sea: WW2 (5/3/2012 9:31:23 AM)

+1




Khanti -> RE: Supremacy at Sea: WW2 (6/18/2017 10:41:22 AM)

Bump on purpose.
If somebody has that game (digital + serial) and really does not want to test / play it, I would gladly use his serial (registration number) and try it. I played NWS Rule the Waves (pre-dreadnoughts and dreadnoughts to 1925) with great pleasure and I'd like to see how it was done with WW2 ships.

(PM please)




Gar-Dog -> RE: Supremacy at Sea: WW2 (4/14/2020 3:30:18 PM)

Just bought & installed (WIN10); it crashes every time there's a surface combat. Only playable if I avoid surface combat. If it wasn't for that, I think I could learn to like it though the UI is a bit rough. I really do like its strategic focus.

I'm about to give up and buy "War in the Pacific", which looks like it's about as playable and far greater flexibility. I played WitP's prequel, Uncommon Valor, and after getting used to the interface, it was pretty fun. The turns there are every day (SaS allows every hour) and the focus is more operational than strategic (OOB is set by the scenario, economy is limited to supply logistics).




RangerJoe -> RE: Supremacy at Sea: WW2 (4/14/2020 4:38:43 PM)


quote:

ORIGINAL: Gar-Dog

Just bought & installed (WIN10); it crashes every time there's a surface combat. Only playable if I avoid surface combat. If it wasn't for that, I think I could learn to like it though the UI is a bit rough. I really do like its strategic focus.

I'm about to give up and buy "War in the Pacific", which looks like it's about as playable and far greater flexibility. I played WitP's prequel, Uncommon Valor, and after getting used to the interface, it was pretty fun. The turns there are every day (SaS allows every hour) and the focus is more operational than strategic (OOB is set by the scenario, economy is limited to supply logistics).


Try WITP AE but be aware that there are switches needed for that game. You might need switches for the game that you are having problems with.




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