Still having Flood repair problems after patch 2 (Full Version)

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Gregg -> Still having Flood repair problems after patch 2 (12/20/2009 3:01:00 PM)

I reported this problem before Patch 2 was released.
I had hoped the problem would have been corrected with the new patch, but it appears it was not.
Playing Japanese against the AI, I now have well over a dozen warships and subs that have had all damage repaired, except flooding.
Some ships are sitting disbanded in ports with big ship yards (90 to 100 plus), with AR present; but the flooding damage still remains at levels in the 20's, 30's and 40's.
The ship's repair status states something like "no additional repairs possible".
In WitP, the repair sequence was: first fires were put out, then flooding was removed, finally system and engineering damage was repaired.
Now in AE, the flooding appears never to get removed.
Who can I send a game save to, to have this bug looked into and corrected?
Gregg




myros -> RE: Still having Flood repair problems after patch 2 (12/20/2009 3:17:09 PM)

Sounds like you need to set them at 'shipyard' for repair, size of the base is secondary to the fact that there is (or is not) an actual repair shipyard at the base.
Switch to the bases repair yard (select the ship icon, then 'manage ships under repair' at the bottom of the screen), look for ships listed with an X or a # and switch those ships to the 'shipyard' option.

They should then start repairing the critical damage on the next turn.

If there is no option to switch them to 'shipyard' then most likely the base doesnt have a repair shipyard and you need to move the ships to a base which has one.

M




erstad -> RE: Still having Flood repair problems after patch 2 (12/20/2009 3:19:50 PM)

Well, if it's really a bug then you would post a save in the tech support forum.

But from the description, it sounds like you have major flood damage. In a port with a shipyard, you must stand down the ship and assign it to the shipyard. You can do that from the ship info screen. Running off to church right now so I can't post a screenshot but see if you can figure it out from the brief description above. But the key is you have to assign the shipyard to work on the ship.





Gregg -> RE: Still having Flood repair problems after patch 2 (12/20/2009 3:39:26 PM)

The flood damaged ships/subs I speak of are all located at large ports in Japan, that have large ship repair yards and plenty of supplies.
Also, all other ship damage, except flooding, has been repaired.
Gregg




jwilkerson -> RE: Still having Flood repair problems after patch 2 (12/20/2009 3:39:32 PM)

Flood damage repairs for me - builds 1079, 1080, 1094b, 1095, 1096a ...

As Japanese I use the largest ports available - like Osaka or Kure - and I built them up a bit as well. Make sure you have naval repair capability in the port in question - the more the better. I've repaired flood damage on Carriers, BBs, CAs, CLs, all forms of ships - haven't had a problem.





Don Bowen -> RE: Still having Flood repair problems after patch 2 (12/20/2009 3:40:27 PM)


quote:

ORIGINAL: Gregg

I reported this problem before Patch 2 was released.
I had hoped the problem would have been corrected with the new patch, but it appears it was not.
Playing Japanese against the AI, I now have well over a dozen warships and subs that have had all damage repaired, except flooding.
Some ships are sitting disbanded in ports with big ship yards (90 to 100 plus), with AR present; but the flooding damage still remains at levels in the 20's, 30's and 40's.
The ship's repair status states something like "no additional repairs possible".
In WitP, the repair sequence was: first fires were put out, then flooding was removed, finally system and engineering damage was repaired.
Now in AE, the flooding appears never to get removed.
Who can I send a game save to, to have this bug looked into and corrected?
Gregg


As other posters have stated, the message No additional repairs possible is the key. If you look at the ships, you should see that they have major flooding damage. This can only be repaired by certain repair methods and assets. Lots of variations, but mainly you need to get those ships into a shipyard or to an ARD.




jwilkerson -> RE: Still having Flood repair problems after patch 2 (12/20/2009 3:50:33 PM)

Right, I guess it is worth re-stating that flood damage works differently in AE than it did in WITP.

In AE there are two types of flood damage - Major - and (non) Major.

The non-Major flood damage words very much like WITP. In AE this represents water in the ship - as well as damage which is subject to temporary repairs. In real life this means you can get the ship back to a forward area port. Shore up the holes with patches and pump out much of the excess water. Once the non-Major flotation damage is repaired then the remaining damage will be major flood damage which needs to be repaired in a rear area port with naval ship yard capability (dry dock). The reduction of the flood damage down to include only the major damage represents forward area repairs and preparing the ship to travel back to the rear area. The temporary repairs have a chance of failing on the return voyage - but generally speaking you will be able to get the ship back to a major port once the non-major flotation damage is repair. If the temporary repairs do fail, you could head into a nearby port and make additional temporary repairs before again resuming the voyage to the major port.

So, things are different in AE, but from your description it seems that they are working as designed, you just might need to adjust how you are handling the ships a bit.




Gregg -> RE: Still having Flood repair problems after patch 2 (12/20/2009 4:37:57 PM)

Would you mimd if I sent you a game save, so you could take a look?
Gregg




KenchiSulla -> RE: Still having Flood repair problems after patch 2 (12/20/2009 4:41:52 PM)

Gregg, did you put the ships into the Repair yard, since your description seems to indicate they are not, in fact, INSIDE the shipyard...




jwilkerson -> RE: Still having Flood repair problems after patch 2 (12/20/2009 4:55:36 PM)


quote:

ORIGINAL: Gregg

Would you mimd if I sent you a game save, so you could take a look?
Gregg


Might be faster if you post a screen shot. If you have not placed the ships in the repair yard - then that would be the explanation!




FOW -> RE: Still having Flood repair problems after patch 2 (12/20/2009 5:17:20 PM)

for Gregg, with pics to illustrate what being explained above (over 3 posts)


Open the screen to see ships disbanded in port. Do you see your damaged ships in the list?, as BB California in my example (but text would be yellow not grey).
If you can it is only disbanded in port it needs to be put into the repair shipyard - select 'manage ships under repair'

[image]local://upfiles/30433/B0C6FF4FBB874181BEF58A077359E4D7.jpg[/image]




FOW -> RE: Still having Flood repair problems after patch 2 (12/20/2009 5:19:23 PM)

OK now you see only the damaged ships.
In this example the major flooding can't be repaired as California is in readiness mode.
Change to shipyard.


[image]local://upfiles/30433/04E8A06A3A53494E9ECCF9568C22F93A.jpg[/image]




FOW -> RE: Still having Flood repair problems after patch 2 (12/20/2009 5:21:19 PM)

OK so now California has been moved into the drydock facilities and repairs can commence (no 'X' or '#' indicating 'damage cannot be repaired under this mode').

Also in AE, ARs will only repair the first 5 points of any major damage, the rest can only be done by disbanding into a repair shipyard.

Hope this helps


[image]local://upfiles/30433/24768BD17B424F8BB832117AA4A24AFA.jpg[/image]




pad152 -> RE: Still having Flood repair problems after patch 2 (12/20/2009 7:55:44 PM)

I'm not seeing an issue, did you notice it will take 47 days to repair the BB California? If you want to speed things up a little, try changing the Repair Priority to High or Critical, this will speed up the BB California but, slow down repair on the West Virgina. It may take days or even a week before you see the damage level start to drop.






Rob Brennan UK -> RE: Still having Flood repair problems after patch 2 (12/20/2009 8:11:42 PM)


quote:

ORIGINAL: pad152

I'm not seeing an issue, did you notice it will take 47 days to repair the BB California? If you want to speed things up a little, try changing the Repair Priority to High or Critical, this will speed up the BB California but, slow down repair on the West Virgina. It may take days or even a week before you see the damage level start to drop.


be careful doing that as it can cause the repair yards to overload and stop repair on other ships in it. I tend to make critical the smaller ships 1st to clear out space so i can speed up the remaining large ones. then send the truly battered BB's to seattle shipyard (biggest for allies) under heavy escort. they do repair there a lot quicker than in pearl and you arent clogging the yards up either.

PS obviously get rid of temporary flooding 1st and lower heavy flood damge if at all possible too.

FOW , great post.




oldman45 -> RE: Still having Flood repair problems after patch 2 (12/20/2009 10:45:02 PM)

I lost a couple of ships because I did not get the system damage to 0 first.




FOW -> RE: Still having Flood repair problems after patch 2 (12/22/2009 6:21:59 PM)

quote:

ORIGINAL: pad152

I'm not seeing an issue, did you notice it will take 47 days to repair the BB California? If you want to speed things up a little, try changing the Repair Priority to High or Critical, this will speed up the BB California but, slow down repair on the West Virgina. It may take days or even a week before you see the damage level start to drop.


No Pad152, I'm not the OP, Gregg is [;)]
I kept the example simple (didn't show accelerated repairs). Trust me the setting are optimized in my live save game file. Those are the last two BB from PH to be repaired, I can wait the 1-2 months to get them back into commission.

So Gregg did this help?
Are you still having problems with repairs?




Gregg -> RE: Still having Flood repair problems after patch 2 (12/22/2009 7:18:24 PM)

I'm trying as suggested.
I've only run two turns since I tried placing the ships in drydock, so I'm not sure if things are working or not.
After I've run ten or so turns, I'll report back.
Gregg




KenchiSulla -> RE: Still having Flood repair problems after patch 2 (12/22/2009 8:04:32 PM)

Alright Gregg, let us know if it worked :-)




John Lansford -> RE: Still having Flood repair problems after patch 2 (12/22/2009 8:12:52 PM)

Simply disbanding ships at ports with shipyards isn't enough if you want to repair damage.  You need to go into the repair subroutine and assign them to either pierside or shipyard repair.  Pierside repair will fix everything but major damage; shipyard repair will fix everything.  Having an AR in port provides another option but trust me, you don't want to put an AR in a shipyard repair port.  Put them in ports that don't have shipyards and then ships with small amounts of major damage (<=5 pts) will repair there if you assign them to the AR itself.




Sardaukar -> RE: Still having Flood repair problems after patch 2 (12/23/2009 8:23:11 AM)


quote:

ORIGINAL: John Lansford

Simply disbanding ships at ports with shipyards isn't enough if you want to repair damage.  You need to go into the repair subroutine and assign them to either pierside or shipyard repair.  Pierside repair will fix everything but major damage; shipyard repair will fix everything.  Having an AR in port provides another option but trust me, you don't want to put an AR in a shipyard repair port.  Put them in ports that don't have shipyards and then ships with small amounts of major damage (<=5 pts) will repair there if you assign them to the AR itself.


Actually, ARs in big ports help too, since they add repair ops points for Pierside repair, just like Naval Support "squads". But ARs are of course most helpful to get rid of some of the major damage in forward bases.




John Lansford -> RE: Still having Flood repair problems after patch 2 (12/23/2009 9:12:55 AM)

It still seems to me that an AR in a large port like Pearl or one of the WC ports would have such little effect on repairs to be useless; if I were to move one to a port with shipyard repair facilities I'd move it to one like Brisbane or Auckland, which is small enough to only work on a few medium sized ships at one time.




HansBolter -> RE: Still having Flood repair problems after patch 2 (12/23/2009 11:41:19 AM)

I recently had a fire repair problem that led to a sunken ship in port, but didn't want to bring the issue here believing I would be lambasted by the same fanbois who jump on every "complaint" I make.

The Nevada limped back to Pearl following a night action against the KB. By the second day in port the fires had ben reduced to a value of 1. The fires stayed at a value of 1 for two solid weeks preventing the ship (with 96 flood damage) from being moved into drydock for repairs. Two weeks later the flood damage rose to 100 and the ship sunk while disbanded in port.

For two solid week, both the crew and the port facilities could not extinguish 1 point of fire. Rather than risk being blamed for descrying the game as broken, I accepted it as an extreme random result. Was it just an extreme random result, or should that 1 point of fire have been extinguished? Is there something wrong? or WAD?




Oliver Heindorf -> RE: Still having Flood repair problems after patch 2 (12/23/2009 11:59:02 AM)

Hallo HansBolter, very intresting. I had some ships with fires in the high 90s as well, but they had been putted out after a few days with no problems at all.




Sheytan -> RE: Still having Flood repair problems after patch 2 (12/23/2009 12:06:47 PM)

Two weeks to extinguish a single point of fire damage? ROFL! Hmm...im going to assume this is not WAD. I have just recently started playing AE again after a bit of a break awaiting patch improvements...so I will be most assuredly paying attention to damage control based on your comments.

IF I see anything comparable to your experiences I will post noting them here. Did you have the Nevada in the yard? Or simply disbanded into the vessel pool in Pearl?

BTW no customer complaint that is well reasoned and questions oddities such as you described should be dismissed, in fact you should be thanked by Matrix for bringing any FAILINGS of AE to thier attention so they can FIX it. To do so or to appear to do so in any manner shape or form will earn a vendor a loss of customer, and sully reputation, those that do so, do so at thier own peril.

quote:

ORIGINAL: HansBolter

I recently had a fire repair problem that led to a sunken ship in port, but didn't want to bring the issue here believing I would be lambasted by the same fanbois who jump on every "complaint" I make.

The Nevada limped back to Pearl following a night action against the KB. By the second day in port the fires had ben reduced to a value of 1. The fires stayed at a value of 1 for two solid weeks preventing the ship (with 96 flood damage) from being moved into drydock for repairs. Two weeks later the flood damage rose to 100 and the ship sunk while disbanded in port.

For two solid week, both the crew and the port facilities could not extinguish 1 point of fire. Rather than risk being blamed for descrying the game as broken, I accepted it as an extreme random result. Was it just an extreme random result, or should that 1 point of fire have been extinguished? Is there something wrong? or WAD?






John Lansford -> RE: Still having Flood repair problems after patch 2 (12/23/2009 12:09:39 PM)

You can't put burning ships into the shipyard repair facility; that was what Hans was talking about.  As long as ships have even a single point of fire, the shipyard won't accept them.




Sheytan -> RE: Still having Flood repair problems after patch 2 (12/23/2009 12:17:46 PM)

Noted, I realised that after posting when I remembered I had two burning BB's in port at Pearl. I just restarted a GC against the AI.

So it is a problem then...port assets should be able to degrade fire damage irrespective of using the yard is some incrimental form, perhaps tied to port size or other assets. Nonsensical that a ship would burn to the water line with a minor fire that cant be extinguished because the port repair assets were drinking beer and watching strippers.

quote:

ORIGINAL: John Lansford

You can't put burning ships into the shipyard repair facility; that was what Hans was talking about.  As long as ships have even a single point of fire, the shipyard won't accept them.





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