ckammp -> RE: # of Groups on a runway? (12/29/2009 2:49:27 PM)
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There seems to be a lot of incorrect information in this thread. Airfield stacking limits are explained in the manual, section 9.4, pages 213-214. All of the information found there is valid and correct; Patch 1 added to this information, and Patch 2 made one change. A brief summary of the manual information, including patches: There are two types of stacking limits - physical and administrative. Physical stacking is the number of planes on an airfield. An airfield can operate 50 ENGINES per AF size. This means either 50 single-engine planes OR 25 twin-engine planes OR 12 four-engine planes OR any combination totaling 50 engines. Administrative stacking is the number of groups on an airfield. An airfield can operate 1 GROUP per AF size. The term "GROUP" refers to an air unit; Chutai, Daitai, Squadron, Group, etc. are all considered to be a "GROUP". Stacking limits are affected by HQ units- The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest Air HQ will add 1/2 its command radius to the number of groups. PATCH 1 ADDITION: Command HQs can now act as Air HQs for Administrative stacking purposes. The effect radius of a Command HQ extends out to twice the command radius, but only applies half the affect when the distance to the base is more than the command radius. PATCH 2 CHANGE: All seaplanes, units in rest/training mode, and/or fragments of groups count as 1 group for Administrative stacking purposes; previously, each of these were counted as separate groups. This means that ALL of these type of units only count as 1; for example, if you had 3 float plane groups and 2 fighter groups in training mode, they would only total 1 group for the Adminstrative stacking limit. Airfields of size 9+ DO NOT suffer from overstacking; note that a size 4+ airfield can easily become size 9 by adding an Air HQ(for Administrative limits only, HQs DO NOT affect Physical limits). Please note, just because an airfield is overstacked DOES NOT mean that NO planes will fly- you just won't be able to launch ALL of your planes. Overstacking also affects how many casualties the base will suffer in an attack, and the speed of plane repairs. As to why there are these limits - the main purpose is to prevent players from basing hundreds of planes at every base, regardless of size. To find more in-depth discussion of this topic, including input/ explainations from the devs, simply use the search function; it really does work. Try "aircraft restrictions" to start.
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