New Alpha Graphics Mod (Full Version)

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damezzi -> New Alpha Graphics Mod (1/5/2010 12:51:51 AM)

I have worked with Ralph to bring this mod to life. After he made possible the use of png files with alpha channel, I decided to finally deal with the huge view. It was necessary to begin from scratch for terrain tiles and counters. Counters symbols had to be redrawn.

I decided for a design solution which would have some boardgame feel to it, but with some real looking elements too. You’ll see that some are symbolic, while others more figurative. That way I could attain a cleaner look, without the overly flat aspect of my boardgame mod.

Style is a subjective matter, so that some will like it and some don’t, but the fact that it’s cleaner and the huge view presents better resolution, makes the game look more up to date graphically. There are two or three elements I need to tweak and some tiles, like the railroad one, come with alternative version for better visualization. I also created a number of different counters styles, but some look more artificial then others, so the mod will be initially available with the slightly rounded counters you see.



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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 12:53:33 AM)

another

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 12:55:08 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 12:56:21 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 12:57:05 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 12:58:20 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 12:59:03 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 12:59:50 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:00:25 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:00:55 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:01:24 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:01:58 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:02:29 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:03:02 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:03:40 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:04:11 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:04:44 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:05:16 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:05:49 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:06:23 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:07:11 AM)

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damezzi -> RE: New Alpha Graphics Mod (1/5/2010 1:13:09 AM)

That`s it! You`ll notice I have chosen rounded shapes for escarpments, dug in symbol, etc, in order not to denounce the hex pattern when with hex outline off. Shapes integrate better with terrain features and look more organic. 




Menschenfresser -> RE: New Alpha Graphics Mod (1/5/2010 1:25:18 AM)

Ef-ing beautifimous! How many beers do you want for it?




Maxx_slith -> RE: New Alpha Graphics Mod (1/5/2010 1:36:24 AM)

Fabulous! I'm really looking forward to the release.




Abnormalmind -> RE: New Alpha Graphics Mod (1/5/2010 2:07:57 AM)

How very delightful! The eye candy factor: 10

Superb!!!

Thanks,
-Patrick




larryfulkerson -> RE: New Alpha Graphics Mod (1/5/2010 2:19:03 AM)

Whoa.....two thumbs up dude.  Does this mod work with the version of TOAW we're using now or is it a mod for the new patch release that's coming *any day now* ?




ralphtricky -> RE: New Alpha Graphics Mod (1/5/2010 3:02:29 AM)


quote:

ORIGINAL: larryfulkerson

Whoa.....two thumbs up dude.  Does this mod work with the version of TOAW we're using now or is it a mod for the new patch release that's coming *any day now* ?


The upcoming patch. It relies on being able to set the Alpha ('transparency') of individual pixels. Look closely at the fortification symbols and you'll be able to see the detail underneath them, he also used this for the numbers on the counters to make them cleaner. The same thing can be applied to clouds and other features and is awesome.

The unbelievable thing is that Damezzi wrote the entire thing without a working copy of the program and with only a couple of minor tweaks after I got it working. He's amazing.

The patch is getting closer (at least I sure hope so!) I will never again start a patch without a clear list of changes I plan to make, a timeline and the same discipline I use at work.

Ralph




Bulldog1 -> RE: New Alpha Graphics Mod (1/5/2010 4:13:23 AM)

Would enjoy seeing a winter pick, if available. Very Nice![&o] 




Lipa -> RE: New Alpha Graphics Mod (1/5/2010 7:45:13 AM)

AWESOME!!! Thumbs up, way up!!! Can't wait for this one!




Da_Huge_D -> RE: New Alpha Graphics Mod (1/5/2010 8:08:43 AM)

Cking Impressive. That all i can say.




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