vonTirpitz -> RE: Gamey or no? (1/6/2010 1:04:18 AM)
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First off, gamey...NO (with exception of the 11 man example. [8|] ) quote:
ORIGINAL: ckammp quote:
ORIGINAL: Whipple Not gamey. Even with the new ZOC rules, look at it this way: His recon units encircled the enemy and starting engageing the rear of the troops on the MLR. This means beating up on the supply trains, HQ and other support units. If the units in the trenches want to bug out, no way are they going to be able to organize an "attack in a different direction" through the support troops who are freaking out, spreading panic and generally clogging the axis of advance. Whipple I look at it this wy: He sent two recon units to establish control of a potential route of retreat. Immediately after establishing control of the hex, he recalled the units to his main force, leaving nothing in the retreat hex. With no forces present, why should the defenders be prevented from retreating thru that hex? Why couldn't the defenders do a recon-in-force to determine whether or not the hex was occupied? Given the choice between surrender, retreat into the desert, or breaking out towards friendly forces, which option would you choose? While the attacker's moves were in accordance with the letter of the rules, I feel they were not in the spirit of fair play. And I take exception to your claim that support troops, when faced with enemy attack, would be "freaking out, spreading panic, and generally clogging the axis of advance". After all, those support troops are soldiers, not civilians, and it would not have been a surprise attack. And especially if the enemy was just a couple of recon units. ckammp, I agree in principal that establishing a ZOC is more complicated and is much more involved than what is modeled. Someday perhaps somebody might add a "ZOC value" similar to the "entrenchment" value that now exists (hypothetically, AV x terrain value x time, etc) which affects the likelihood that units can retreat through a particular hex). They may already have such a formula in use (I really don't know). However. Historically, I imagine that many more far fetched circumstances probably occurred. I'm not certain as to the exact condition of all the forces in play but moderate to high disruption and fatigue would (and should) play hell with what a unit would (and could) do. [&:] And depending on HQ support (or lack of) it is not unusual to read about units that collapsed, retreated, surrendered or did something (in hindsight) dumb due to poor leadership and morale conditions. I think there might be a random chance that a unit cannot retreat successfully (whether surrounded or not). However, I do not know know this for a fact nor what conditions that might affect such a rule.
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