Tiller and Koger (Full Version)

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junk2drive -> Tiller and Koger (1/10/2010 7:13:22 PM)

I'm reading the manual for Wargame Construction Set: Tanks! a game by SSI and Norm Koger from 1994. After reading 250 meter hexes, 5 minute turns, platoon level, etc., I began to wonder how much influence this game may have had on Tiller's games.
Those of you who have been around for a long time might shed some insight.
Or are all wargames just a variation of the same old thing?




simovitch -> RE: Tiller and Koger (1/13/2010 9:49:19 PM)


quote:

ORIGINAL: junk2drive
Or are all wargames just a variation of the same old thing?


Mostly, except for Panther Game's Airborne Assault and Command Ops series...[;)]




Jason Petho -> RE: Tiller and Koger (1/13/2010 10:14:57 PM)


quote:

ORIGINAL: simovitch


quote:

ORIGINAL: junk2drive
Or are all wargames just a variation of the same old thing?


Mostly, except for Panther Game's Airborne Assault and Command Ops series...[;)]


One could argue Panther Game's Airborne Assault play style is similiar to the TacOps series.

Jason Petho




junk2drive -> RE: Tiller and Koger (1/14/2010 1:41:40 AM)

I suppose whether RT/CT, WEGO, IGOUGO, it all comes down to a variation of chess or checkers.




Jason Petho -> RE: Tiller and Koger (1/15/2010 12:28:04 AM)


quote:

ORIGINAL: junk2drive

I suppose whether RT/CT, WEGO, IGOUGO, it all comes down to a variation of chess or checkers.


Bingo!

Jason Petho




junk2drive -> RE: Tiller and Koger (1/15/2010 12:52:27 AM)

Nah, I've played Bingo, this aint' nuthin' like that. [:D]

But the more that I read the manual for Tanks, the more I see similar to JTCS. But maybe they both copied someone else's ideas.




Crossroads -> RE: Tiller and Koger (1/15/2010 4:45:40 PM)


quote:

ORIGINAL: junk2drive

Nah, I've played Bingo, this aint' nuthin' like that. [:D]

But the more that I read the manual for Tanks, the more I see similar to JTCS. But maybe they both copied someone else's ideas.



Or they've both done their home work starting with Panzerblitz, Panzer Leader board games... [:D]




jefferyclark -> RE: Tiller and Koger (1/15/2010 8:57:53 PM)

Avalon Hill's Panzerblitz and Panzer Leader. Those were the good ole days. I bet they were inspiration for Talonsoft's original desing. The concept of Defensive Opportunity Fire seems borrowed directly from those board games.




sabre1 -> RE: Tiller and Koger (1/16/2010 2:11:46 AM)

I played Tanks! to death. I belonged to Novastar and got their monthly scenarios, and wonderful tactics manual. All of it lost in a move. NUTS!

I still feel that Tanks is still one of the greatest games designed. Right up there with TOAW, and WITP, WIR, etc...

You could be right Junk2Drive.




junk2drive -> RE: Tiller and Koger (1/16/2010 2:44:17 AM)

sabre1 get DOSBOX and go to Fabio Prado's Armor Site

The ARMOR Site! - Home Page

Download away. Works in DOSBOX on linux too.




Panzer535 -> RE: Tiller and Koger (Jason Petho) (1/16/2010 9:23:07 PM)

Jeffery,(everyone)
I think it is without question that you are correct. I've played the ole card Panzerblitz, Panzer Leader board games thousands of times. I've also played TalonSoft's West Front when it first came out the same amount. It allows us to not have to hold all those game variables in our head (I love the Stug III G card above (the best Stug model), bringing back memories). I can't thank John Tiller (and Koger?), Jason and everyone for continuing to add equiptment ie helecopters (these make great gunships carrying a Russian officer of strength 6), bridging repair, mine laying, wreck removal, make a block, wow, turn an IP into a trench!, I've been trying to do that since the card game...(can't wait for the new 1.05 I guess, Desert, etc..).

The earlier West Front senerio editor would hammer me after 50 hours of setup. John Tiller's ALWAYS runs smooth on the hard code, I believe he made that a priority from my engineering aspect (my number one mistake now is making senerios too big, reinforcement schedules are the only way to go).

I continue to find combinations that work better, like the helecopters carring officer's to become gunships and escorts (I changed all my flying icons to helecopters (only one movement sound allowed for now) depending on the fire power/role. CH-13 (MH-60), OH-13 (becomes AH-6 little bird), Birddog (becomes armed/scout OH-58D), etc... If you can drive their officers under them for firing, the have a hell of a punch on non-armoured enemy units. The Birddog (it has a good defensive strength) always finds and detects enemey units, and they don't  opportunity fire (AA, SAM will, good by Birddog/OH-58D) (thank you Matrix for the stay hidden 50% chance rule for certain units). I had to share the helecopter gunship with everyone (they still are transports of course), it took me year to figure that one out.

I'm dying to have the lift helecopters in Rising Sun (the Japanese would make a great NVA with their caves and bicycle carry everything) and/or for the Axis forces to get helcopters (Soviet would be fine (thanks again Matrix) (a West German commando team from a Brandenberger platoon, MG42, Fliegerflerfaust, X-7 ATGM, and a Sniper, but they need helo lift to make them true 1950's commandos. I'm sure the West German Army had CH-13 at one time in the 50's. I need to request this to Jason.(?) More power to them for making a game type that Wiki said started with PanzerBlitz as the first tactical wargame on a modern board into what they give us now.
Regards




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