JJKettunen -> RE: Roads (1/21/2010 2:05:46 PM)
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ORIGINAL: jaw quote:
ORIGINAL: Keke Minsk-Moscow highway should be modelled in one way or another. As I said previously, roads are "simulated" by the fact that it takes less movement points to move through friendly controlled hexes (regardless of terrain) than "disputed" hexes. The penalty for moving through hexes you don't control reflects the greater caution of combat movement (a combination of road and cross-country movement) necessary when you're moving through enemy terrain and column or road movement when you're moving behind your own lines. Therefore, road movement is in the game but the roads themselves aren't. Given the scale of the game, I think this is both a simplier and more elegant solution than actual roads cluttering the map. I'm not that concerned about road movement, but of the fact that the Minsk-Moscow highway was an important supply route. If a single railroad from Minsk to Moscow serves the purpose, in game terms, then there's no problem, I guess.
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