A couple observations (Full Version)

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tazaaron -> A couple observations (1/12/2010 9:11:55 AM)

While this is my first post in this forum im not new to it been coming around for years, used to play the original and bought AE early on and played with it off and on to re learn everything and then around Christmas after the 2 hotfixes i felt it cleared up a couple things i was worried about so i started an actual game as the Allies with the Ironman scenario. Im in March 1942 and have 3 observations which 2 are AI related and one has been mentioned in another thread.

1. We all know the AI has trouble to begin with but having it waste ships by crossing into Bataan dosnt help it out at all, i bet 15 ships were sunk including 1 BB and 3 CA. In the end you will still crush the AI weather this happens or not but it would help him out if he wasnt wasting ships like this.

2. PT boats,its not the PT boats that are the problem its that over a 14 day period in the game the AI must have flown 1000 sorties against 8 PT boats, i finally felt sorry for the AI and sunk them myself. Again it would go a long way if those 1000 sorties were bombing troops or ports and airfields or moving to a new location, dont know if its possible but tell him to leave the PT boats alone and leave them for the escorts to deal with during invasion.

3. This was mentioned in another thread, the DD vs. SS... I have about 10 ASW fleets working(4 ships each) and while they dont sink much thats not a problem i know its early in the war and i just want to keep there heads down but im losing 3 to 1 in these ASW fleets to these subs, i have had 6 DDs sunk from under me for the sinking of 2 SSs, at one point off of SF the same sub got 1 DD and the next day sunk another DD out of the same ASW fleet, overall i think the way you have subs model is excellent, love the way it all goes down but the SS are sinking to many DDs,we wont even talk about PCs, if i put 4 of them over a known sub position they go down faster than the DDs, not sure how your code works but i would keep it the way it is but make it harder for a SS to sink DDs.

Great job, always loved the game and thanks for all your hard work, if any other AI things pop up i might even post a second time.[:)]

Aaron




Rugens -> RE: A couple observations (1/12/2010 4:34:23 PM)


quote:

ORIGINAL: tazaaron

While this is my first post in this forum im not new to it been coming around for years, used to play the original and bought AE early on and played with it off and on to re learn everything and then around Christmas after the 2 hotfixes i felt it cleared up a couple things i was worried about so i started an actual game as the Allies with the Ironman scenario. Im in March 1942 and have 3 observations which 2 are AI related and one has been mentioned in another thread.

1. We all know the AI has trouble to begin with but having it waste ships by crossing into Bataan dosnt help it out at all, i bet 15 ships were sunk including 1 BB and 3 CA. In the end you will still crush the AI weather this happens or not but it would help him out if he wasnt wasting ships like this.

2. PT boats,its not the PT boats that are the problem its that over a 14 day period in the game the AI must have flown 1000 sorties against 8 PT boats, i finally felt sorry for the AI and sunk them myself. Again it would go a long way if those 1000 sorties were bombing troops or ports and airfields or moving to a new location, dont know if its possible but tell him to leave the PT boats alone and leave them for the escorts to deal with during invasion.

3. This was mentioned in another thread, the DD vs. SS... I have about 10 ASW fleets working(4 ships each) and while they dont sink much thats not a problem i know its early in the war and i just want to keep there heads down but im losing 3 to 1 in these ASW fleets to these subs, i have had 6 DDs sunk from under me for the sinking of 2 SSs, at one point off of SF the same sub got 1 DD and the next day sunk another DD out of the same ASW fleet, overall i think the way you have subs model is excellent, love the way it all goes down but the SS are sinking to many DDs,we wont even talk about PCs, if i put 4 of them over a known sub position they go down faster than the DDs, not sure how your code works but i would keep it the way it is but make it harder for a SS to sink DDs.

Great job, always loved the game and thanks for all your hard work, if any other AI things pop up i might even post a second time.[:)]

Aaron


Perhaps you are doing this already but if not, be sure to fly ASW missions in addition to your naval ASW. This seems to degrade the subs performance significantly. Also, the ASW TF commander is very important. When the TF's are formed the computer often selects some real dogs for the smaller TF's. The PP's to put good TF commanders in place is well worth the cost.




witpqs -> RE: A couple observations (1/12/2010 5:05:28 PM)


quote:

ORIGINAL: tazaaron


3. This was mentioned in another thread, the DD vs. SS... I have about 10 ASW fleets working(4 ships each) and while they dont sink much thats not a problem i know its early in the war and i just want to keep there heads down but im losing 3 to 1 in these ASW fleets to these subs, i have had 6 DDs sunk from under me for the sinking of 2 SSs, at one point off of SF the same sub got 1 DD and the next day sunk another DD out of the same ASW fleet, overall i think the way you have subs model is excellent, love the way it all goes down but the SS are sinking to many DDs,we wont even talk about PCs, if i put 4 of them over a known sub position they go down faster than the DDs, not sure how your code works but i would keep it the way it is but make it harder for a SS to sink DDs.




You mentioned seeing the two hotfixes around Christmas. There was a third - v 1097 (the first ones were 1096a and 1096e). Check the thread on the hotfixes because IIRC 1097 made some adjustments to the sub vs ASW ship equation.

Welcome! [:)]




tazaaron -> RE: A couple observations (1/12/2010 8:11:41 PM)


quote:

ORIGINAL: Carl Rugenstein

Perhaps you are doing this already but if not, be sure to fly ASW missions in addition to your naval ASW. This seems to degrade the subs performance significantly. Also, the ASW TF commander is very important. When the TF's are formed the computer often selects some real dogs for the smaller TF's. The PP's to put good TF commanders in place is well worth the cost.



Yes i forgot to mention, i had 2 different PBY units patrolling over the ASW fleet off of SF and a commander assigned and they still bought it. Somehow i missed the 3rd hotfix, have found and installed thanks. Those 2 minor AI issues i mentioned are small but in total with other adjustments will make it more challenging when playing the AI.

Aaron




John Lansford -> RE: A couple observations (1/12/2010 9:11:03 PM)

Same thing happened in my CG after Manilla fell.  The AI rushed two big transport TF's into the harbor, forgetting I still held Bataan.  They lost probably 2 dozen transports and smaller craft to the mines and guns.

The AI will also send airstrike after airstrike against known surface ship TF's if they're in range of LBA.  I've got a cruiser squadron at Darwin protected by half a dozen fighter groups, and they are massacreing the Bettys flying in from Timor even when they've got Zero escorts.  LBA will also attack a DD squadron I've got at Diamond Harbor and waste mission after mission trying to hit those ships.




bradfordkay -> RE: A couple observations (1/12/2010 9:16:44 PM)

"
Same thing happened in my CG after Manilla fell. The AI rushed two big transport TF's into the harbor, forgetting I still held Bataan. They lost probably 2 dozen transports and smaller craft to the mines and guns."


Now if only I can get my PBEM opponent to make this mistake...




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