Submarine Mod (Full Version)

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JWE -> Submarine Mod (1/13/2010 9:03:29 PM)

Mod is now available for all scenarios s01, s02, s06, s07, s08, s09 if you follow the step-by-step instructions contained in the zip file.

As always, those of you who need more, send me a pm.




freeboy -> RE: Submarine Mod (1/13/2010 9:09:48 PM)

and the mod does what ?




JWE -> RE: Submarine Mod (1/13/2010 9:30:52 PM)


quote:

ORIGINAL: freeboy
and the mod does what ?

It conquers fear;
And it conquers hate;
It turns your night into day;
When you play this blazing sub-mod;
You shine a light to show the way.

Try reading the other sub-mod threads.




SpeakerToSeafood -> RE: Submarine Mod (1/13/2010 9:44:05 PM)


quote:

ORIGINAL: JWE
quote:

ORIGINAL: freeboy
and the mod does what ?

It conquers fear;
And it conquers hate;
It turns your night into day;
When you play this blazing sub-mod;
You shine a light to show the way.

Try reading the other sub-mod threads.

wow. Mel Brooks. Form the other thread I think I know what is hapening. I downloaded the zip and will try it. Is it ok I pm you if I have problems?




Rob Brennan UK -> RE: Submarine Mod (1/13/2010 11:25:06 PM)

UM .. i d/l it .. what does it do ? no read me in there. If it means i get a CV back from a jap sub attack i'll install it immediately [;)]

looks like the answer may lie here http://www.matrixgames.com/forums/tm.asp?m=2331619




Admiral Scott -> RE: Submarine Mod (1/13/2010 11:29:39 PM)

Will this work for an ongoing game or just a new game?




LoBaron -> RE: Submarine Mod (1/14/2010 7:19:35 AM)


quote:

ORIGINAL: Rob Brennan UK

UM .. i d/l it .. what does it do ? no read me in there. If it means i get a CV back from a jap sub attack i'll install it immediately [;)]

looks like the answer may lie here http://www.matrixgames.com/forums/tm.asp?m=2331619



I think you are talking about the New Guinea Vodoo priest mod... [;)]




whippleofd -> RE: Submarine Mod (1/14/2010 10:44:47 AM)

JWE:

I tried it and I like it. Thank you for taking the time to make those changes.

While I'm a surface guy, I've talked to enough tubers to see the realism this mod adds to the sub game. Thank you again.

Whipple




LoBaron -> RE: Submarine Mod (1/14/2010 11:05:49 AM)

What exactly does that mod do Whipple?




Sardaukar -> RE: Submarine Mod (1/14/2010 11:13:48 AM)

Was it to change torpedo tubes to 2 slots so subs conserve torps better and do not shoot 6 torps against every target? 3-3 instead of 6?




oldman45 -> RE: Submarine Mod (1/14/2010 2:29:31 PM)

Yes, it modifies how the subs fire their torps. Works well!

Have not had much luck turning night into day though. [;)]




Admiral Scott -> RE: Submarine Mod (1/14/2010 2:33:08 PM)

Does this mod work with an ongoing game or just a new game?




JWE -> RE: Submarine Mod (1/14/2010 2:36:16 PM)


quote:

ORIGINAL: Admiral Scott
Does this mod work with an ongoing game or just a new game?

Unfortunately, just a new game. Requires a restart.




Admiral Scott -> RE: Submarine Mod (1/14/2010 2:38:12 PM)

If this is in patch 3 in the near future, will patch 3 require a restart also?




Mike Solli -> RE: Submarine Mod (1/14/2010 2:38:29 PM)

That's too bad John.  Ah well, I'll use it in my next game in a few years. [:D]




JWE -> RE: Submarine Mod (1/14/2010 2:59:07 PM)


quote:

ORIGINAL: Admiral Scott
If this is in patch 3 in the near future, will patch 3 require a restart also?

Honestly don't know if it will be in Patch-3 or not. Probably not - probably remain as a mod option.




whippleofd -> RE: Submarine Mod (1/14/2010 10:25:27 PM)


quote:

ORIGINAL: LoBaron

What exactly does that mod do Whipple?


http://www.matrixgames.com/forums/tm.asp?m=2331619

Read from the beginning and you will not only get the answer you seek but understand the process by which it occurred.

Whipple




JWE -> RE: Submarine Mod (1/15/2010 2:35:27 PM)

Bucky the Beach found an error on Porpoise - Class 577. Wpn-1 has Turrets = 4. It should be Turrets = 2.

Ya'll might want to fix that before you fire it up.

Thanks Buck.




Buck Beach -> RE: Submarine Mod (1/15/2010 4:49:26 PM)

quote:

ORIGINAL: JWE

Bucky the Beach found an error on Porpoise - Class 577. Wpn-1 has Turrets = 4. It should be Turrets = 2.

Ya'll might want to fix that before you fire it up.

Thanks Buck.


It wasn't on "porpoise"! I found the error purely by accident (yuk, yuk, yuk).[:D]




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