Why are Okha missiles not working in scenario 2 ? (Full Version)

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chesmart -> Why are Okha missiles not working in scenario 2 ? (1/19/2010 12:31:03 AM)

Hi I have reached June 1945 and I decided to take a sneak peak at the Japanese side and checked the Betty groups that carry the Okha missiles and i discovered that the missiles are grayed out. Do they work and are there any special codes/slots for them to work in the editor so i can mod missiles in my mod ? This is the picture of the Japanese side

[image]local://upfiles/23691/F71FE8E1F3384210926E45DBEA1BDB27.jpg[/image]




michaelm75au -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 6:47:12 AM)

They are greyed out until available.




castor troy -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 8:04:46 AM)


quote:

ORIGINAL: michaelm

They are greyed out until available.



they arenīt available in 6/45? IIRC the first Ohka attacks happened sometime in March 45. [&:]




michaelm75au -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 8:38:17 AM)

Ohka is available from Jan 45, but I don't where they are being built.

There needs to be a number in the pool before they can be used.




chesmart -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 9:37:02 AM)

Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?




n01487477 -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 9:39:53 AM)

quote:

ORIGINAL: che200

Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?

IIRC, there doesn't need to be a factory for Okha's (even in witp - there was none on map) and changing the rate didn't make any difference in witp, they were hardcoded to 10 (iirc)...

[edit] SOrry wrong about this ... there was a factory ... sorry che200




chesmart -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 10:00:45 AM)

Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory in tokyo producing okhas and it is set at 9.




n01487477 -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 10:04:24 AM)


quote:

ORIGINAL: che200

Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory producing okhas and it is set at 9.

I queried this with JoeW a long time ago, he said while you can change the value in the editor (for witp), the actual rate was hardcoded ... I'll see if I can find the post...




chesmart -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 10:05:14 AM)

That was fast!




n01487477 -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 10:17:21 AM)

Che2000,
Found it ... 90 / month in witp ... searching is a Phd accredited skill on this forum sometimes [;)]

http://www.matrixgames.com/forums/fb.asp?m=1905171

Don't know about AE though.
Cheers






michaelm75au -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 10:32:21 AM)

The rate isn't hardcoded in AE.
There was a factory producing them in the very early releases of the OOBs, although now I see Tokyo is pretty full of factories.
Maybe it got bumped off. This should be refered to one of the OOB fellows.




chesmart -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 10:47:55 AM)

Ok will ask andrew brown and i will update it in my game. Interesting article Damian i never had okhas work in witp and the whole reason was a typo Lol.




michaelm75au -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 11:03:42 AM)

Not sure why it was treated as a 'factory' in stock.
I would have set a build rate for it and let it show up in the device pool as with any other device.
[Note the device needs to have the option 'Can build' = yes otherwise it wont get built.]




chesmart -> RE: Why are Okha missiles not working in scenario 2 ? (1/19/2010 7:51:47 PM)

Michealm I followed your advice and they are now working what I did was i changed to can build and set the build rate to 100.




Joe Kemper -> RE: Why are Okha missiles not working in scenario 2 ? (2/27/2012 6:27:19 PM)

I am at August 1945 in a head to head game. I am playing stock scenario 6, recently updated game to version 1.06.1108r9.

I just now noticed that the Betty squadrons that can carry the Okha bomb have the device grayed out. I found this thread during my search. I doubt my game can be fixed but I wonder if the stock scenario can be adjusted for future games.

Thank you

Joe




PaxMondo -> RE: Why are Okha missiles not working in scenario 2 ? (2/28/2012 2:03:08 AM)

It would be an OOB issue related to factories.  You'll need to post in the correct thread on the main page.




Omat -> RE: Why are Okha missiles not working in scenario 2 ? (2/28/2012 8:11:45 AM)


quote:

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.


Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat




michaelm75au -> RE: Why are Okha missiles not working in scenario 2 ? (2/28/2012 8:59:18 AM)

quote:

ORIGINAL: Omat


quote:

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.


Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat


Factories go into the Map,Base.. forum from memory.




topeverest -> RE: Why are Okha missiles not working in scenario 2 ? (10/4/2014 9:04:00 PM)

Did this issue get a fix or determination? We are in Feb 45 PBEM and OHKA are greyed out.




PaxMondo -> RE: Why are Okha missiles not working in scenario 2 ? (10/5/2014 3:10:40 AM)

It is a data issue, so no it has not yet been fixed. Easy to fix in editor, but for official campaigns, it will need a new release OR you can ask one of the devs to send you the "fixed" campaign.




topeverest -> RE: Why are Okha missiles not working in scenario 2 ? (10/5/2014 4:05:44 AM)

How do you fix in the editor? The comments suggest hard coding behind the scenes?




PaxMondo -> RE: Why are Okha missiles not working in scenario 2 ? (10/5/2014 12:14:24 PM)

No, not a coding issue, just that there isn't a factory with a build rate. Find the device, add a build rate. Really simple. But for a scenario below #30, only a dev can make the change and save it. For a user scenario, just change it and save. 2 secs.




topeverest -> RE: Why are Okha missiles not working in scenario 2 ? (10/5/2014 5:04:59 PM)

ahh easy it is says the student.




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