Baleur -> Stellar evolution? Future possibility? (1/20/2010 4:39:16 PM)
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Is there any form of stellar evolution in this game, a la Space Empires, where old stars can go nova etc? I understand the real time aspect of this game, which is awesome. But i had to ask :) If not, would there be any possibility of such a thing in the future? I have lots of crazy ideas.. [X(] For instance, lets say the star-going-nova event is very very rare, happening perhaps 1 or 2 times during the entire session, depending on how long it takes to finish a medium/large galaxy. When it happens though (and only on large old stars), about 30min before (real-life time) an alert is sent out, with the following evacuation of all the planets surrounding that star. The private industry evacuates all their freighters to nearby planets, maby even packs up / disassemble their mining stuff, and all the nearby population transports rush in to evacuate the population, thereby saving some for migration to your other colonies. Once it's gone supernova though, most planets will be barren, but probably very suitable for extreme mining due to blahblahblah radiation blahblah exposing rare minerals, whatever lore reason you want to make up [:D] Perhaps even destroying the planets if that's how you wanna go. The resulting remnants from the supernova could be different semi-random things. (if the planets werent destroyed or became barren, maby the star just died quietly, relatively) White Dwarf: slowing down the orbits, shifting the habitable zone inwards, making the previously volcanic inner most planets habitable, and the previous paradise planets become ice balls. Black Hole: vastly speeding up the orbits, pretty much ruining the system with radiation Pulsar: also speeding up the orbits (just for visual effect, they'd need to go faster to avoid "falling down" anyway), and possibly having a random direction jet shooting high energy particles, so whenever a planet's orbit crosses that jet, population starts to die, but rare minerals or whatever slightly increases. That last pulsar idea would add an interesting mechanic to the orbits, want more rare resources? Colonize a pulsar-planet close to the stars that hence passes through the jet more often. Want population? Colonize a planet as far out as possible, with fewer jet passes. Ideas? Is this completely ridiculous? [:D][:D]
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