New Distant Worlds video: Exploration (Full Version)

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elliotg -> New Distant Worlds video: Exploration (1/20/2010 7:31:33 PM)

A video showcasing galactic exploration in Distant Worlds is now available at the link below

http://www.youtube.com/watch?v=MExA3XwBeyk




lordxorn -> RE: New Distant Worlds video: Exploration (1/20/2010 7:41:20 PM)

MY JAW HIT THE FLOOR<!!!

I WANT IT NOW!
[:'(]

The graphics are more then meets the eye, and look great!




ASHBERY76 -> RE: New Distant Worlds video: Exploration (1/20/2010 8:13:37 PM)

Very impressive stuff, do the independent aliens have no defence ships?.Did I read dilithium crystal as a resource,is unobtainium there too.[:)]




elmo3 -> RE: New Distant Worlds video: Exploration (1/20/2010 8:15:43 PM)

Great video, thanks.




Anguille -> RE: New Distant Worlds video: Exploration (1/20/2010 9:37:52 PM)

May i add that the alien seen in this video is not the final artwork...




ASHBERY76 -> RE: New Distant Worlds video: Exploration (1/20/2010 9:45:07 PM)


quote:

ORIGINAL: Anguille

May i add that the alien seen in this video is not the final artwork...


But it looked too cute to conquer.




Anguille -> RE: New Distant Worlds video: Exploration (1/20/2010 9:49:00 PM)

quote:

ORIGINAL: ASHBERY76


quote:

ORIGINAL: Anguille

May i add that the alien seen in this video is not the final artwork...


But it looked too cute to conquer.


I am pretty sure they will remain very very cute...but with fantastic graphics...the artist is really talented...[;)]




cdbeck -> RE: New Distant Worlds video: Exploration (1/20/2010 10:25:34 PM)

Great... after watching this I know that Elliot's voice sounds EXACTLY like Rhys Darby. I am a huge Flight of the Concords fan, so I'm going to have a hard time taking him seriously now... [:D]

Nice video Elliot, now you guys know what type of fun we've been having for the last few months!

SoM




elmo3 -> RE: New Distant Worlds video: Exploration (1/20/2010 10:51:35 PM)


quote:

ORIGINAL: Anguille

I am pretty sure they will remain very very cute...[;)]


They will look cute stuffed and in my alien trophy case.




elliotg -> RE: New Distant Worlds video: Exploration (1/21/2010 12:36:17 AM)

quote:

ORIGINAL: Son_of_Montfort
Great... after watching this I know that Elliot's voice sounds EXACTLY like Rhys Darby. I am a huge Flight of the Concords fan, so I'm going to have a hard time taking him seriously now... [:D]

Ackkkk! You've got me pegged... [:D]




Captain_Proton -> RE: New Distant Worlds video: Exploration (1/21/2010 1:18:25 AM)

The music played in the movie, is that part of the game ? Dumb question perhaps, but I really like it [:)]




martok -> RE: New Distant Worlds video: Exploration (1/21/2010 5:56:33 AM)

Awesome; another informative video!


All right, here's my (inevitable!) list of questions:

1.) Can independent colonies be forcibly colonized and/or conquered? If the answer is yes, does your empire at least take a reputation hit for doing so?

2.) Do monsters re-spawn after they're killed off? (That screenshot showing over a dozen space "scorpions" makes me want to grab a very large fly-swatter!)

3.) I saw that if/when you discover abandoned ships, that you have the option of either keeping it or disassembling it for the technology. Is the value of the technology acquired from the ship usually fairly equitable to that one would get out of keeping it part of your navy, or does the amount of technology discovered vary (and therefore there is some risk that in taking apart the ship, as you won't necessarily get the same value as you would've keeping it intact)?



Damn elliot, you just make want this game more and more.... [&o]




elliotg -> RE: New Distant Worlds video: Exploration (1/21/2010 8:30:35 AM)

quote:

ORIGINAL: martok
1.) Can independent colonies be forcibly colonized and/or conquered? If the answer is yes, does your empire at least take a reputation hit for doing so?

Yes and yes

quote:


2.) Do monsters re-spawn after they're killed off? (That screenshot showing over a dozen space "scorpions" makes me want to grab a very large fly-swatter!)

They don't respawn, but they do reproduce slowly. But, trust me, there's plenty of space monsters lurking away in the galaxy...

quote:


3.) I saw that if/when you discover abandoned ships, that you have the option of either keeping it or disassembling it for the technology. Is the value of the technology acquired from the ship usually fairly equitable to that one would get out of keeping it part of your navy, or does the amount of technology discovered vary (and therefore there is some risk that in taking apart the ship, as you won't necessarily get the same value as you would've keeping it intact)?

Tech levels vary a bit. You can get a good idea by examining the ship design. To be clear, you can't disassemble it until you take ownership anyway. So you can make up your mind later about how to use it.




Jamerson89 -> RE: New Distant Worlds video: Exploration (1/21/2010 10:01:26 PM)

Is there some technology that can only be found such as on ships or planets or is all of it researchable?




elliotg -> RE: New Distant Worlds video: Exploration (1/22/2010 4:01:53 AM)

quote:

ORIGINAL: Jamerson89
Is there some technology that can only be found such as on ships or planets or is all of it researchable?

There are a few special items that cannot be researched, instead they must be discovered through exploration of the galaxy. Some other tech is race-specific, though it can be traded or even researched (very high-level tech though).




Baleur -> RE: New Distant Worlds video: Exploration (1/22/2010 5:56:17 AM)

Any examples of ultra-high level tech? Are there any juicy stuff there? :D




martok -> RE: New Distant Worlds video: Exploration (1/22/2010 6:48:28 AM)


quote:

ORIGINAL: elliotg

quote:

ORIGINAL: martok
1.) Can independent colonies be forcibly colonized and/or conquered? If the answer is yes, does your empire at least take a reputation hit for doing so?

Yes and yes

Excellent. [8D]

On a tangentially related note, what about enemy space stations (mining stations, research stations, etc.)? Can these be boarded and/or taken over as well, or can they only be destroyed?



quote:

ORIGINAL: elliotg

quote:


2.) Do monsters re-spawn after they're killed off? (That screenshot showing over a dozen space "scorpions" makes me want to grab a very large fly-swatter!)

They don't respawn, but they do reproduce slowly. But, trust me, there's plenty of space monsters lurking away in the galaxy...

Actually, I was asking because I was hoping I could kill off monsters for good. So I'm actually glad that they don't reproduce very quickly.... [;)]



quote:

ORIGINAL: elliotg

quote:


3.) I saw that if/when you discover abandoned ships, that you have the option of either keeping it or disassembling it for the technology. Is the value of the technology acquired from the ship usually fairly equitable to that one would get out of keeping it part of your navy, or does the amount of technology discovered vary (and therefore there is some risk that in taking apart the ship, as you won't necessarily get the same value as you would've keeping it intact)?

Tech levels vary a bit. You can get a good idea by examining the ship design. To be clear, you can't disassemble it until you take ownership anyway. So you can make up your mind later about how to use it.

Sorry, I'm not sure I'm clear on this. Are you saying that -- once a player takes possession of an abandoned ship -- they can choose to incorporate it into their navy, plus then later on disassemble it for the technology as well? Or is it an either/or choice to be made immediately upon taking possession?


Also, a somewhat random question: When you come across an abandoned ship/station, abandoned alien ruins, etc., is there ever a chance that there are negative consequences for exploring them? I just have this vision of scenes from Aliens or Event Horizon (or just about any other sci-fi/horror movie you'd care to mention) running through my head.... [:'(]




elliotg -> RE: New Distant Worlds video: Exploration (1/22/2010 7:15:39 AM)

quote:

ORIGINAL: martok
On a tangentially related note, what about enemy space stations (mining stations, research stations, etc.)? Can these be boarded and/or taken over as well, or can they only be destroyed?

When you invade and take over an enemy colony you also get any bases at the colony (e.g. space port)

quote:


Sorry, I'm not sure I'm clear on this. Are you saying that -- once a player takes possession of an abandoned ship -- they can choose to incorporate it into their navy, plus then later on disassemble it for the technology as well? Or is it an either/or choice to be made immediately upon taking possession?

Correct - you can decide to disassemble later. But the tech bonus you receive depends on how advanced the ship is in comparison to your current tech level, so the longer you wait to disassemble, the less bonus you get.

quote:


Also, a somewhat random question: When you come across an abandoned ship/station, abandoned alien ruins, etc., is there ever a chance that there are negative consequences for exploring them? I just have this vision of scenes from Aliens or Event Horizon (or just about any other sci-fi/horror movie you'd care to mention) running through my head.... [:'(]

Yes, there are sometimes negative consequences... You can choose not to investigate [:)]




dingbat911 -> RE: New Distant Worlds video: Exploration (2/17/2010 1:40:51 AM)

Very Interesting!

Seems I'll be busy wiki'ing tommorow with all this juicy info!




Xmudder -> RE: New Distant Worlds video: Exploration (2/17/2010 3:40:18 AM)

Shorter than I thought it would be, but I like how automated it all is.  How long does it take to build a ship?  I'd hate to have my future colony colonized out from under me.

Do you need a construction ship to build at your colony, or can a colony build it's own base?  can a single planet / moon have more than one base / station?

Is there any point to colonzing lousy planets, given they will increase your corruption level?  seems like mining them would make more sense.

Does your planets consumption of imported luxury resources effect your profits, or just those of the private sector?  IS it like Victoria Revolution, where your private sector needs a certain amount of wealth before it will build anything?

  Why were there only 5 luxury resources on that screen?  is that all you have discovered so far?  I thought there were 20.  expansion planner at 2:30





elliotg -> RE: New Distant Worlds video: Exploration (2/17/2010 4:03:30 AM)

quote:

ORIGINAL: Xmudder
Shorter than I thought it would be, but I like how automated it all is.  How long does it take to build a ship?  I'd hate to have my future colony colonized out from under me.

Colony ships take about 2-3 mins to build. Colonies with smaller populations build more slowly. If you're near another empire there can be a race for the good colonies.

quote:


Do you need a construction ship to build at your colony, or can a colony build it's own base?  can a single planet / moon have more than one base / station?

No, colonies can build their own bases and colony ships. Colonies can have more than one base, but for some base types you can only have one, e.g. one space port.

quote:


Is there any point to colonzing lousy planets, given they will increase your corruption level?  seems like mining them would make more sense.

Corruption is actually based on population, not the number of colonies. Because poor planets have lower populations anyway they don't effect your corruption so much.

Poor planet types often have valuable resources so that's one reason to colonize them. When you have a mining station at a planet, another empire can still colonize it, and when they do your mining station disappears.

Poor planets may have an existing independent alien race living on them. If you want to include this race in your empire to obtain their racial bonuses, then you'd need to colonize (or invade) the planet.

Also there's more poor planets than good ones, so you may find a poor planet is more strategically located for your goals.

quote:


Does your planets consumption of imported luxury resources effect your profits, or just those of the private sector?  IS it like Victoria Revolution, where your private sector needs a certain amount of wealth before it will build anything?

Your private citizens purchase luxury resources. Your job is to ensure that the resources can reach your colonies by keeping trade open.

quote:


  Why were there only 5 luxury resources on that screen?  is that all you have discovered so far?  I thought there were 20.  expansion planner at 2:30

At the top of the Expansion Planner screen is a scrollable list of all resources - there's about 40. You'd need to scroll down to see the rest of them [:)]

For each planet there can be up to 5 different resources - but they vary for each planet. The resources each planet provides is displayed in the resources column of the panel at the bottom.




Xmudder -> RE: New Distant Worlds video: Exploration (2/17/2010 4:30:40 AM)

quote:

ORIGINAL: elliotg
Corruption is actually based on population, not the number of colonies. Because poor planets have lower populations anyway they don't effect your corruption so much.

Poor planet types often have valuable resources so that's one reason to colonize them. When you have a mining station at a planet, another empire can still colonize it, and when they do your mining station disappears.

Poor planets may have an existing independent alien race living on them. If you want to include this race in your empire to obtain their racial bonuses, then you'd need to colonize (or invade) the planet.

Also there's more poor planets than good ones, so you may find a poor planet is more strategically located for your goals.


Ooh, I like this. This game seems well thought out. Basing it on total pop instead of number of colonies, for example.

I also saw a system with 2 habitable planets and a lot of resources on them. Nice.

Is there a REX stopper in the game anywhere? Or is Rapid Expansion the way to go.




Epsilon -> RE: New Distant Worlds video: Exploration (2/17/2010 10:37:49 AM)

Very nice video!
A few questions though:
When you build and send a colony ship to a new planet do you then remove some population from the planet it's built?.
I mean if it doesn't cost population you can just spam colony ships, and if no population is removed who is in the new colony - I saw a silly example of this in another 4x game that shall remain unnamed :)

Is it possible to send more than one colony ship to a planet? or can you choose to have a certain amount of populace migrate to a new colony?




Erik Rutins -> RE: New Distant Worlds video: Exploration (2/17/2010 1:50:21 PM)

You only need to colonize a planet once with a colony ship, but there is absolutely migration, and this can even happen across borders.




Gertjan -> RE: New Distant Worlds video: Exploration (2/17/2010 7:10:21 PM)

THanks for answering all our questions. I have another one. Does the distance from the centre/political capital of your empire matter for unhappiness, corruption or any other aspect of the game? In other words, can you get an empire overstretch?




elliotg -> RE: New Distant Worlds video: Exploration (2/17/2010 8:14:34 PM)

quote:

ORIGINAL: Xmudder
quote:

ORIGINAL: elliotg
Corruption is actually based on population, not the number of colonies. Because poor planets have lower populations anyway they don't effect your corruption so much.

Poor planet types often have valuable resources so that's one reason to colonize them. When you have a mining station at a planet, another empire can still colonize it, and when they do your mining station disappears.

Poor planets may have an existing independent alien race living on them. If you want to include this race in your empire to obtain their racial bonuses, then you'd need to colonize (or invade) the planet.

Also there's more poor planets than good ones, so you may find a poor planet is more strategically located for your goals.


Ooh, I like this. This game seems well thought out. Basing it on total pop instead of number of colonies, for example.

I also saw a system with 2 habitable planets and a lot of resources on them. Nice.

Is there a REX stopper in the game anywhere? Or is Rapid Expansion the way to go.


The limits to expansion are really whether you can properly defend all of your new colonies. That means building ships, which costs money (both up-front and for maintenance), and because your small, newly-established colonies don't make much money to begin with, you can only expand so far before you need to consolidate. Your larger colonies effectively subsidize your new ones for a while.




Xmudder -> RE: New Distant Worlds video: Exploration (2/17/2010 9:03:56 PM)

quote:

ORIGINAL: elliotg
The limits to expansion are really whether you can properly defend all of your new colonies. That means building ships, which costs money (both up-front and for maintenance), and because your small, newly-established colonies don't make much money to begin with, you can only expand so far before you need to consolidate. Your larger colonies effectively subsidize your new ones for a while.


Yet another reason populated neutral planets are nice to colonize. I like the intuitive complexity this game displays.

How cumbersome is taking care of all the planetary defense fleets plus all the convoy escorts? Both economically and time wise? Taking care of the colonies themselves seems delightfully simple.

Is there an I Win point where you control enough of the galaxy everyone else gives up and you win?




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