john g -> (11/15/2000 3:29:00 AM)
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quote:
Originally posted by Wild Bill:
They should be loadable. But in some cases they are not. Now you and I both know that is wrong, so... [img]http://www.matrixgames.com/ubb/rolleyes.gif[/img] .
You will find them (Jeeps, 81mm mortars, AT guns) in gliders of some scenarios I have done. I did have to "finnigle" to make it work.
1. Pick a unit that will load unto a glider
2. Load it.
3. Then replace it with a jeep.
4. Be sure and change the leader's armor factor to reflect that it is an armored unit.
5. Don't unload it! If you do, you'll have to do the same process all over again.
6. That is how I load any unit I want in a glider that won't normally fit.
7. No cheating! Don't be loading Tigers and Pershings onto gliders now, just what realistically they could carry [img]http://www.matrixgames.com/ubb/biggrin.gif[/img]
Wild Bill
The huge glider that was converted into the ME 363 heavy lift transport, wasn't it suppose to carry normal tanks? As the ME363 it could carry something like a company of men per trip. Reading about the British gliders in Market Garden, thought it mentioned that two trucks would fit inside the big one, and I know they did carry jeeps and bren carriers since those were used.
The gliders get knocked hard in spwaw, in that the dfs230 doesn't get its machine gun for shooting right before landing, and it doesn't land consistantly within 50 ft of target, which is what the pilots at Eban Emal trained to do. Of course you don't have the 20-30% failure rate of gliders on their way to the battlefield that seemed to plague both sides so that is a point in their favor. I wondered once why a player didn't get a bunch of 2 man teams of glider crews to constitute the glider pilot unit that helped hold the drop zone at Arnhem, but when I read about the loss rate of gliders on the way to the drop zone, I figured it was about a 20% loss of manpower which is what you should be losing in any glider assault before it happens.
thanks, John.
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