NorthStar -> Grainy Time (7/3/2002 11:27:26 PM)
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The problem you guys (and all of us really) are having is not so much randomness, as graininess of the time scale. Your strikes get up early, have their mission briefing, and then watch the storm roll in. The mission is delayed, delayed again, and then delayed some more. Finally, at some point, the morning missions have to be cancelled in order to have time to run afternoon missions. Unfortunately, twenty minutes after cancellation, the storm clears, and there are the Japanesse bombers -- which have been flying all morning already -- waiting to attack through the clearing. Yes, its all one phase, but there is a lot of time involved that there doesn't really need to be the same weather in a hex for every strike. The problem is that since the game abstracts these things, they become "random". Nature of the beast, I guess. However, I do find it odd that supply planes and search aircraft do not appear to be affected by weather. This, I think, should be corrected. Also, I suppose it should be possible to overfly a base -- and thus drop bombs -- in weather that would make take off and landing too difficult to risk.
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