Event Questions (Full Version)

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Harbinger -> Event Questions (1/22/2010 9:18:38 PM)

First;
I would like to know if there are any events that must be included in any scenario one wishes to create.

Second;
If the answer to the First above is "Yes", then what are those Events required in order for any created scenario to function correctly?

I am assuming that there are certain events that must be present in any scenario, regardless of scenario design or intent. For example, I again assume that there must be a Surrender Event in order to achieve a conquest over a nation.

I will also assume that there are others, hence my questions.

Any remarks are welcome.




Uxbridge -> RE: Event Questions (1/22/2010 10:45:30 PM)

I have removed probably as much as 75 % of all events by now and yet it seems to work fine. The type of events you just mentioned, surrenders, territory shifts and such, must be left intact as I see it.




doomtrader -> RE: Event Questions (1/23/2010 11:53:47 AM)

You can delete all the events and you can still play the game but you can occurs limitations as follows:
- conquering enemy is possible only when all his VP will be controlled,
- AI won't be able to declare wars,
- AI won't be able to switch it's settings.

What I can propose is to keep all AI dedicated events.






RandomAttack -> RE: Event Questions (1/23/2010 4:09:22 PM)

Uxbridge,
Would you consider making those reduced-event files available?

I love the concept of this game but have basically stopped playing it due to the events.  There are so many ambiguities with them that it just ruins it for me.  I know they were meant to add to the experience but it doesn't work for me.  Just waiting for an event like:  "The von Kents find a baby with superpowers in their field near Worms..." [:)]




Harbinger -> RE: Event Questions (1/23/2010 6:48:00 PM)

I tend to agree. There needs to be an appendix or other document besides deciphering the Event files themselves that gives the players some information about what Events they can expect to see in the game.

It would not need to be a comprehensive listing, but some of the main Events would certainly be helpful for players to formulate a more coherent strategy.




doomtrader -> RE: Event Questions (1/23/2010 7:26:19 PM)

You might try to check:
WW2 Time of Wrath\data\events\events_list.csv




Uxbridge -> RE: Event Questions (1/23/2010 7:30:06 PM)

quote:

ORIGINAL: RandomAttack

Uxbridge,
Would you consider making those reduced-event files available?

I love the concept of this game but have basically stopped playing it due to the events.  There are so many ambiguities with them that it just ruins it for me.  I know they were meant to add to the experience but it doesn't work for me.  Just waiting for an event like:  "The von Kents find a baby with superpowers in their field near Worms..." [:)]


No problem. The event version is for the ETO-scenario we play at HQ, however. I won't take any responsibility for what may happen if you try to use them in a play-against-AI session.

Send me your e-mail adress through personal messages. [:)]




Harbinger -> RE: Event Questions (1/24/2010 7:18:52 PM)

quote:

ORIGINAL: doomtrader

You might try to check:
WW2 Time of Wrath\data\events\events_list.csv


Okay Doomie, this is what the files you suggest players use to get information regarding Events actually contain:

event no,event name,file name,country,flag A,flag B,flag C,flag D,flag E,scenario
(these are the headers for the information of the Events)

204,Quick victory over Poland,events_02_germany.xml,2,204,,,,,
(this is the information for the event Number, Event Name found in the event file titled events_02_germany)

Let's take a look at this in the event file since obviously there is no usable gameplay information here other than that the Event exists....

The information contained in the Event folder events_02_germany, #204:

<!-- Quick victory over Poland
-->
- <event eventID="204" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
<title>ZID_204_title</title>
<description>ZID_204_desc</description>
<beginDate day="1" month="10" year="1939" />
<endDate day="22" month="10" year="1939" />
- <condition>
- <and>
- <!-- Country is active
-->
- <expression>
<leftOperand method="Country.IsActive" param0="2" />
<operator value="equals" />
<rightOperand constValue="1" />
</expression>
- <!-- Poland is not active
-->
- <expression>
<leftOperand method="Country.IsActive" param0="1" />
<operator value="equals" />
<rightOperand constValue="0" />
</expression>
- <!-- Event 203 not fired
-->
- <expression>
<leftOperand method="Flag.GetValue" param0="203" />
<operator value="equals" />
<rightOperand constValue="0" />
</expression>
- <!-- Flag not fired yet
-->
- <expression>
<leftOperand method="Flag.GetValue" param0="204" />
<operator value="equals" />
<rightOperand constValue="0" />
</expression>
</and>
</condition>
- <options>
- <option optionID="1" chanceAI="100">
<description>ZID_204_op1</description>
<tooltip>ZID_204_desc1</tooltip>
- <effects>
- <!-- DP for Gemrany
-->
<effect method="Country.ChangeDiplomaticPoints" param0="2" param1="10" />
- <!-- PP for Gemrany
-->
<effect method="Country.ChangeProductionPoints" param0="2" param1="40" />
- <!-- Set flag
-->
<effect method="Flag.SetValue" param0="204" param1="1" />
</effects>
</option>
</options>
</event>

Hmm...well let's see. If one takes the time (or has it) to learn how to read this...language, then one would find this information:

GERMANY #204
Quick Victory over Poland
If Germany conquers Poland between 1 October 1939 and 22 October 1939 then Germany will receive 10 Diplomatic Points and 40 Production Points.


Which method is easier for the player to use? The Code or the written description?
Which method would be preferable for the player?




Razz1 -> RE: Event Questions (1/24/2010 9:47:44 PM)

Ummm..... why don't you or one of the others make that list for us and post in Excel or Word?





doomtrader -> RE: Event Questions (1/24/2010 9:57:21 PM)

Before I become a game developer I was a modder for some time, and personally I really prefer the code over the text, but I'll see what can be done to ease the life of those who thinks other way.




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