vicberg -> RE: Japanese Offensives In China With New Garrison Rules (1/24/2010 4:25:02 PM)
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Perhaps I'm being too gamey with the transfer rules, but I move the 5th Army in total and 3rd Army in total out of Manchuko starting turn 1...takes about a week for everything to arrive. It's approximately 6 divisions plus some supporting armor and close to the 3000 point limit. In addition, I move the Kwangtung HQ over as well, so there's no need to even change the chain of command (preserve the PP points). The 5th supports the 1st Army in the north and the 3rd supports the 11th Army in the middle. Both the 3rd and 5th have a lot of artillery, which can do 1000-1500 casualties each turn, to soften up Chinese concentrations. With the 3rd and 5th, I can shift the 13th Army, which starts pretty spread out, down to the south. Once the 3rd is in action, I can concentrate the 11th, which is also spread out. This enables me to make a 3 prong attack (north, south and middle) starting around the 13-14th with the initial objectives of Nanyang & Sian in the north, Changsha in the middle and Chuhsien, Wenchow and Kanshien/Kukong/Wuchow in the south (with 23rd support out of Canton). Check all the cities in central China. Quite a few of them do not require garrisons so you can empty them and there's more than enough units that start in Shanghai and surrounding areas as well as the north to garrison everything else (with the exception of the large cities like Canton and Shanghai).
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