VP value help (Full Version)

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smiley69 -> VP value help (1/24/2010 12:16:10 AM)

ALCON -

Working on a scenario and trying to troubleshoot some issues with VP values. I've made quite a few changes including locations and values of VPs. They change OK in the editor, but when I actually start the scenario in a game, the values are incorrect.

The values also show up in a dump. But when I click on the hex, the game says there is no value or the value is null.

Any help would be appreciated.

[image]local://upfiles/22543/1B618FD3EB994EEDB9C5C7E746E3E072.jpg[/image]




Silvanski -> RE: VP value help (1/24/2010 1:05:46 AM)

Values can only be allocated when there is a formation objective... Put a formation objective on the hexes in question and you should be able to add / delete the value of the hex, then delete the formation objective




ColinWright -> RE: VP value help (1/24/2010 1:30:13 AM)


quote:

ORIGINAL: Silvanski

Values can only be allocated when there is a formation objective... Put a formation objective on the hexes in question and you should be able to add / delete the value of the hex, then delete the formation objective


Yeah. Kind of a mystery how you got the values there in the first place, but I'd put my money on something like that. The hexes need to be objectives for some formation, or the program will get upset.




Curtis Lemay -> RE: VP value help (1/24/2010 2:19:52 AM)

I didn't think the in-game screen was even possible. Any chance you're using an external editor? ODD? The one from Parmenio? Regardless, the scenario file may be corupted in some fashion.




smiley69 -> RE: VP value help (1/24/2010 2:29:38 AM)

Thanks guys - I think I might have fixed the problem.

Looked in the manual <gasp> and found how to reset all VPs. It seems to have worked...





ColinWright -> RE: VP value help (1/24/2010 3:55:06 AM)


quote:

ORIGINAL: smiley69

Thanks guys - I think I might have fixed the problem.

Looked in the manual




That's cheating.




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