mike1984 -> Sicily to Brenner Pass (MOD!) - Mike1984 vs. Desert (1/25/2010 1:39:50 AM)
|
As Desert and I finish up our previous AAR of SBP, we're starting a new game. Yes, after all the griping, I made some pretty distinct mods to this scenario. Here is the new scenario briefing (most is still the original)... quote:
Sicily to Brenner Pass 1943-1945 ver. 2.0 New in this version: -Allied naval units. -Palermo and Sarausa are now anchorage hexes. -East-west exclusion zone. -Significantly reduced replacements for both sides. SBP Designer: Quisling Version Designer: Mike P TOAW-3 ver. 3.0.0.0 :: PBEM :: :: Allied PO, Axis PO :: Date: July 10, 1943 to May 7, 1945 Location: Sicily and Italy Map scale: 5 km per hex Time scale: full day turns Unit scale: Rgt/Bn/Bde Length: 667 turns UNIT COLORS: Allies: US: white on OD British: white on tan Canadian: blue & red on tan Indian: black & red on tan New Zealand: brown on tan FFrench: white or light blue on blue Moroccan: green on blue Polish: dark blue on blue Greek: blue & white on tan South African: green on tan Brazilian: black on OD Ital CIdL: yellow on tan Axis: Luftwaffe: dark blue on blue Italian Air Force: blue on yellow Italian Army: light blue on yellow German Army (regular): white on grey German paras and Luftwaffe field, sturm & pz (HG) div: white & blue on grey German Pz Divs: white on black SS: white on black, or red on black Non-Ger units attached to German Armies, and certain Italian units: red on grey Land and air units include battalions, regiments, divisions, corps, armies, squadrons and air groups. Only the major combatants are included on both sides, with the exception of some small construction and railroad repair units. *Naval vessels now included in the game.* The game is designed to be played with either side as human against the computer. The objective tracks are not necessarily historically accurate, in order to add an element of unpredictability. The Italian 6th Army and Italian Air Force will evaporate if the toe of Italy is taken by the Allies. Much of the Luftwaffe is likely to be withdrawn if Foggia is taken. Eventually, the Luftwaffe will be completely withdrawn, leaving only a small Axis Italian air force to defend against Allied air forces. Both sides now have significantly reduced replacement rates. The German player will not immediately have sea transport capability. The German player will never have air transport capability. The Allied player will not immediately have air transport capability. To replicate the historical removal of major Allied landing craft for Anvil and Overlord, the Allies are not allowed to invade any beaches on the Italian mainland north of the Salerno region. Allied naval units are now in this scenario to act as floating gun platforms to support, at first, the Allied troops on Sicily, and later, anphibious assaults on the mainland. Naval units are not allowed in anchorage hexes, or directly adjacent to land hexes. The exclusion zone running through the middle of the Mediterranean is there to keep the game on a somewhat historically accurate path. The Allies didn't invade the mainland until Sept. 10, 1943. With the addition of new anchorage hexes (Palermo and Sarausa), it was necessary to place checks on the Allied player's ability to use them for troop movements. The exclusion zone will be removed sometime around the historical Allied invasion at Salerno. The actual invasion of southern France is not played. Instead, Allied forces in southern France historically appear in the region. Both the Allied and German computer players will take up position in the Maritime Alps along the Italian-French border following Anvil. Also, both the human and computer Allied player will have limited forces in southern France. The human German player will need to decide whether to only focus on defending against possible Allied incursions across the Maritime Alps into Italy, or to weaken its forces along the main line in Italy by sending major forces to the French border to attempt a breakthrough. The German player should keep in mind that, from time to time, various divisions and units will be withdrawn to other fronts, potentially leaving gaps in the line. The same will be true of Allied forces, which may open temporary gaps that can be exploited by the German player. Essentially, the Allies win by occupying most of Italy, Brenner Pass, and the islands of Sicily, Sardinia and Corsica at the end of the game. The German player wins by preventing an Allied victory.
|
|
|
|