Texashorns -> RE: Market Garden (1/29/2010 3:26:28 PM)
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How is building and deploying an airborne division any slower than an armored division or corps? The aspect of production and deployment is squeezed in this game for all units except naval, and even then 3 turns to turn out subs is pretty short. One turn for entire Corps or for that matter any of the aircraft? Instead of delaying deployment, airborne divisions should A) as AH said be more expensive to produce and B) have a cap on how many can be built. I would also like them to have an effectiveness bonus to represent their elite status. Though they are easy to build and deploy, you do have the delay of 3 turns of inactivity before they can be dropped. This could represent training and cobbeling together air transport. Once dropped if they don't get into supply quickly they are easily eliminated. They are effective if used correctly, but I don't see them as unbalanced vs the rest of the game's units. As an aside, anyone ever seen the AI conduct an airborne drop? The Russians build tons of airborne units, then they just feed them into the meat grinder that is the Eastern front.
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