MikeB20 -> Mines (1/29/2010 9:17:01 PM)
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What a shame that the comment history only goes back 365 days. Years ago there were numerous threads with a wealth of information on virtually every aspect of UV gameplay and all UV glitches. Now, sadly, we each need to rediscover all that hard-won knowledge. Mines - nasty damn things. I get the impression that the UV programmer took delight in dreaming up every possible diabolical method of imposing grief on those foolish enough to seek access to hexes guarded by mines. A heavily mined hex is like an onion, with layer upon layer of mines to be overcome. Here are a few of my observations: 1: If a sub mines a hex and then waits in that hex and an enemy MSW seeks to sweep that hex, the sub will ALWAYS target and sink the minesweeper, even if given an escort of twenty destroyers. 2: The last mine (in each layer I believe) will always hit something, unless all ships in the hex are minesweepers. 3: If a minesweeper taskforce is given an escort, those escorts will invariably blunder into the mines. Where a player is attempting to sweep a hex containing many layers of mines, this creates a situation where, a) either the sweepers go in unescorted, where they are easy prey to an opponent's surface TF patrols; or, b) where a player escorts the minesweepers to protect from enemy surface TFs, then those escorting surface escorts tend to blunder into at least a few mines each sweep, rapidly leaving much of that players' fleet limping towards the nearest decent port, and subject to submarine attack. Also, MSW seem to be easy prey for submarines generally(I'm surprised when a sub misses a MSW with a torpedo), and there are nowhere near enough MSW in the game if one's opponent uses mines and subs intelligently in co-operation. Lay some mines and linger nearby with subs waiting for the inevitable MSW to show up. This can leave a player short of MSW very quickly. Talk about grief programming. The programmer must have had a wicked grin on his face dreaming up this stuff [X(]
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