RE: long distance travel (Full Version)

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ASHBERY76 -> RE: long distance travel (2/5/2010 5:04:26 PM)


quote:

ORIGINAL: Gertjan

Indeed is there a screen which easily explains how the relations between players is determined, like in civ4, galciv2, and sins: diplomacy?


It is shown in the videos,it looks CIV4 style.




elliotg -> RE: long distance travel (2/5/2010 9:29:55 PM)

quote:

ORIGINAL: dingbat911
quote:

ORIGINAL: elliotg
You can impose trade sanctions against another empire, and this is when you might want to also blockade some of their key colonies or space ports. Trade sanctions is not the same as war, so there's no shooting until you decide there should be. Because trade and the free flow of resources are so critical in the game, blockades and trade sanctions can be an effective way of hurting a competitor without full-blown war. You don't necessarily need an entire fleet to enforce a blockade - just enough military ships to make the other empire think twice about running the blockade.


I see...

to further the question on this, how does such action affect diplomacy on a whole

in real life trade sanctions and blockades would cause a lot of background opinions and politics to be formed, and sustained because of various things like background politics or lack of public opinion in engaging in conflict as well as the possible lack of military force. and external countries and organisations would get involved to try and deal with the solution peacefully (or possibly lend aid if a conflict began)

now how is this controlled in game? what would stop the larger player from just continuing the blockade into full war, or crushing the smaller empire that tried to blockade their port.

do other empires have an opinion of your actios against other empires, is there some form of restraint on declaring wars or initating direct agressive acts

in essence, what would make a blockaded empire NOT want to declare war excluding lack of military?

Initiating blockades against another empire will definitely make them dislike you [:)]

Each empire has a reputation - your noble and evil actions in the game affect your reputation for better or worse. Other empires view of you is partly influenced by your reputation. So if you do a lot of nasty things other empires will take a dim view of you, and may even gang up against you.

Also, when you appear overstretched in wars or trade sanctions against other empires, your enemies may take advantage of this and declare war on you when you least want it. So you should choose your actions carefully, unless you like full-on chaos of course [:)]




elliotg -> RE: long distance travel (2/5/2010 9:31:30 PM)

quote:

ORIGINAL: Gertjan
Indeed is there a screen which easily explains how the relations between players is determined, like in civ4, galciv2, and sins: diplomacy?

Yes, the Diplomacy screen provides details on your relations with all other empires and pirate factions. It explains how each empire feels about you, and exactly why, i.e. the specific factors that make them like or dislike you.




dingbat911 -> RE: long distance travel (2/6/2010 2:06:38 AM)

quote:

ORIGINAL: elliotg
Initiating blockades against another empire will definitely make them dislike you [:)]

Each empire has a reputation - your noble and evil actions in the game affect your reputation for better or worse. Other empires view of you is partly influenced by your reputation. So if you do a lot of nasty things other empires will take a dim view of you, and may even gang up against you.

Also, when you appear overstretched in wars or trade sanctions against other empires, your enemies may take advantage of this and declare war on you when you least want it. So you should choose your actions carefully, unless you like full-on chaos of course [:)]


And the AI also takes their reputation and their own of others into account when declaring actions?
For example, if they believe that Empire B is not trustworthy and are building up a force close to them they might tolerate Empire A a bit more rather than engage hostilities?




Gertjan -> RE: long distance travel (2/6/2010 7:25:51 AM)

Are the smaller AI players also inclined to form an alliance to weaken the strongest one or don't they dare to do that?




elliotg -> RE: long distance travel (2/6/2010 10:10:11 PM)

quote:

ORIGINAL: dingbat911
quote:

ORIGINAL: elliotg
Initiating blockades against another empire will definitely make them dislike you [:)]

Each empire has a reputation - your noble and evil actions in the game affect your reputation for better or worse. Other empires view of you is partly influenced by your reputation. So if you do a lot of nasty things other empires will take a dim view of you, and may even gang up against you.

Also, when you appear overstretched in wars or trade sanctions against other empires, your enemies may take advantage of this and declare war on you when you least want it. So you should choose your actions carefully, unless you like full-on chaos of course [:)]


And the AI also takes their reputation and their own of others into account when declaring actions?
For example, if they believe that Empire B is not trustworthy and are building up a force close to them they might tolerate Empire A a bit more rather than engage hostilities?

Yes, to some extent. But there are a lot of different factors that might influence the actions of each empire. So even though an empire has a poor reputation, there might be some offsetting factor that leads one empire to tolerate them more than another empire.




elliotg -> RE: long distance travel (2/6/2010 10:11:12 PM)

quote:

ORIGINAL: Gertjan
Are the smaller AI players also inclined to form an alliance to weaken the strongest one or don't they dare to do that?

Large empires that do not have good reputations tend to be envied by smaller empires. So that is one factor that can lead to alliances.




Gertjan -> RE: long distance travel (2/7/2010 8:03:18 AM)

Thanks and good to hear! Good luck with the final stages of development.




Webbco -> RE: long distance travel (2/17/2010 10:39:38 PM)

I have looked to see whether there is an answer to this in a different thread, but didn't see one - does the movement of planets, stars and moons have any strategic advantage for fleet movement etc? For example, if planet A is aligned in a certain way with planet B and C, fuel costs will be significantly reduced when travelling from planet A to planet C.




elliotg -> RE: long distance travel (2/17/2010 10:59:08 PM)

quote:

ORIGINAL: Webbco
I have looked to see whether there is an answer to this in a different thread, but didn't see one - does the movement of planets, stars and moons have any strategic advantage for fleet movement etc? For example, if planet A is aligned in a certain way with planet B and C, fuel costs will be significantly reduced when travelling from planet A to planet C.

Not really - even a lot of in-system movement is done with hyperjumps. So travelling between planets that are a reasonable distance apart (in the same system) will initiate a hyperjump - thus the in-system planet locations don't make much difference in fuel usage.




Webbco -> RE: long distance travel (2/17/2010 11:05:04 PM)

Thanks Elliot. How about inter-system travel?

P.S. I heard somewhere you are from NZ and made the video clips...if so, are you a fan of Jemaine Clement?




elliotg -> RE: long distance travel (2/18/2010 8:23:26 PM)

quote:

ORIGINAL: Webbco
Thanks Elliot. How about inter-system travel?

Inter-system travel is always by hyperjump. Longer distances obviously require more fuel. Star systems don't move though, just planets and moons inside systems, so inter-system distances never change.

quote:


P.S. I heard somewhere you are from NZ and made the video clips...if so, are you a fan of Jemaine Clement?

I didn't know that was one of the guys from Flight of the Conchords until I looked him up [:(] So I guess that means I'm not really a fan. [:D] In fact I hadn't even seen FotC until a couple of months ago when I was staying at a friend's place - I don't watch much TV I guess [:)]




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