Japanese Opening move limitations (Full Version)

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Treznor -> Japanese Opening move limitations (2/10/2010 5:01:15 AM)

Are the Japanese opening movements limited to only a few TF's? I'm testing a new idea, splitting KB up into 2 equal TF and hitting 2 targets, but only TF1, the original, is doing the right thing. My other TF, 100, is not. Its lagging behind or moving at a normal speed. If this is the case, what is the opening double/accelerated movement limited to.....the first 10 or 20 TF or just TF 1 & 2???




John 3rd -> RE: Japanese Opening move limitations (2/10/2010 5:24:36 AM)

I went into the  Editor and was able to do this.  That is the only way (by my knowledge) of changing the KB.




CapAndGown -> RE: Japanese Opening move limitations (2/10/2010 5:37:12 AM)

Task Forces marked with an asterisk at the start of the game are the ones that have a special movement bonus. You can transfer ships into or out of these TFs, but you can't create new ones.




AztekII -> RE: Japanese Opening move limitations (2/10/2010 6:28:29 AM)

You can switch out the tanker tf to a air combat tf and move carriewrs over and get the bonus I believe.




JuanG -> RE: Japanese Opening move limitations (2/10/2010 8:19:24 AM)


quote:

ORIGINAL: AztekII

You can switch out the tanker tf to a air combat tf and move carriewrs over and get the bonus I believe.


Wow, I'm surprised I never figured that one out...sneaky.




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